Due to my age (I wasn’t even born yet when the game came out), I had never played Duke Nukem 3D before. However, when I saw the DNF trailer in 2007, something clicked in my head and I began to follow the project with interest. I was saddened when I heard the news about the cancellation of the project in 2009, I began to look forward to it unrealistically after the trailer that was released in January 2011 and was very pleased with the game after finishing it, despite the fact that I was not familiar with the original.
And suddenly, a few days ago, the release trailer for Duke Nukem 3D Megaton Edition came out – another re-release of the famous classic on steam, after which I decided to install it and, so to speak, join the great.
And so, the game is completed, the gaze is fixed on the monitor and the only thought is “Wow”. Nowadays, it’s hard to imagine that a game that’s older than you can captivate you and keep you glued to the screen until the end credits! I experienced similar feelings when I first completed Max Payne 2 years ago.
I don’t know what exactly this is connected with. Perhaps this game became for me a breath of “fresh” air in a series of dull, gray games of recent months, where dull, but skillfully stretched out, are dumped on your head through the same dull (but technologically advanced, whatever) videos. At the same time, the game itself does not give you the opportunity to turn around, and forces you from the prologue to the final credits to walk along a gray corridor (albeit disguised in the jungle/city, etc.).d.), sadly shooting at enemies who can’t even really oppose you.
Perhaps some of this goes back to the games of the 90s and Duke in particular, but current developers forget about one thing BUT – this is what makes you play the game. Whether it’s the whirlwind gameplay with enemies that can give a serious rebuff to the player, or the charismatic main character, or the varied and imaginatively mind-blowing levels… In general, today’s games lack what is called “interest”.
Of course, all sorts of maizes 3 and residents have various features, but all this is completely killed by the general dullness and soullessness of the authors. Add to this that before you start playing normally, the developers will definitely add “drama” (which you absolutely don’t care about because of its implementation) and boring, “empty” videos about nothing (albeit WITH GRAPHON).
Of course, not all modern games are bad and dull. Among the games of recent times, several masterpieces have come out for me personally that really touched my soul. But there are only a few such games in the general flow of conveyor slag. And I would like to say that most of today’s games have almost completely lost that attractive force that kept us glued to the screen from the beginning to the end of the game, that “soulfulness” and sense of freedom that they gave us before. And let there be hundreds of fans of modern cornucopias and the new Larisa Kroftovna (for games, like any other form of art, are a subjective concept), but I personally am sad to see what is happening to games now.
p.s. All of the above is my subjective opinion (to some extent, just a cry from the heart), which may coincide with yours or be completely different from it.
p.s.s
Best comments
If you dig deep into the current situation with the gaming industry, you can understand that everything is just fine with games. They simply evolved, adapting to the preferences of the new generation. There are still good games coming out, but they are good for different reasons than those that came out ten years ago. The problem is that releasing a good game these days is like condemning it to death. Because if the game is successful, the publisher will immediately want to make a sequel. And when? In the shortest possible time so that the game, God forbid, is not forgotten, does not lose fans and sells with a bang. They don’t care about the quality of this sequel. They’ll still churn out lousy sequels as long as the revenues cover the expenses. And yes, I know this is another comment about “conveyrrrrrr!111" and all that, but this is a real problem. Almost any good game will eventually be trampled into the dirt by money-hungry publishers who are essentially businessmen, not creators. And can you blame them for that?? Of course not. They are simply trying to squeeze as much money as possible out of a popular product, as all businessmen do.
Who is to blame, you https://sportsbettingmedia.co.uk/latest-news/live-betting-esports-counter-strike-2 ask?? And you have to blame yourself. Yes, yes, exactly yourself. For buying these countless lousy DLCs and half-baked identical sequels of once good games, while complaining about how bad and uninteresting they are. Once you stop throwing money into the pockets of publishers, they themselves will start making games the way you want them to be, if only you start buying them again.
So don’t complain that "games aren’t the same anymore"!“Either learn to appreciate what you have, because the current market is still replete with good projects, or stay in the past, which, even if it was great, has already passed, as you might guess, and remain silent!
Just now I thought – but condensed milk really was tastier before! You can write a blog about this, you never know… what if they give you a mower O_o
What kind of question? Previously, the grass was greener, the trees were larger, condensed milk was tastier, and the games were cooler! What’s unclear: 3 don’t take it as trolling, there are simply dozens of similar opinions on the Internet, for some reason people think that Fallouts used to be released every day, 3 at a time.
This used to happen in games: You walk along the corridor, exterminate evil spirits in some shooter, and then there’s a five-ten minute lull. You walk, there are cartridges scattered everywhere and there are a lot of them. And then you think – I’m fucked! And it’s true – a boss appears, whom you take down for about thirty minutes. Just like that.
Serious Sam was even cooler. When you picked up a small thing that gave 1 unit of shield, several biomechanoids appeared (2 red and a handful of blue ones, emnip), one four-armed tipus and other little things.
And I was always pleased with the epic “wrong turn” in Gothic 2. When you approach the bridge and see a cave, you decide to explore it and after 5 seconds the black troll sleeping there hits you with a home run :3
Well it’s not that strange. I know one guy who is in junior high, but because of his bad behavior and grades, he sits on a half-dead third stump and plays Warcraft 2. A sort of oldfag in captivity.
Yes, dude, Duke is the pinnacle of game design, storytelling and gameplay, an industry in the dark and all that. You understand life, so here’s your mower. WITH:
No, compared to modern jokers, it’s not interesting, because there are no sensible dynamics, they don’t indulge in variability either, tactics are almost completely absent. Only variety, but who can be surprised by this now??
After the gigantomania of Year of War, the local “extensive” locations are not very surprising. But it doesn’t affect the gameplay itself, like in some kind of hello or, at worst, a rezik with Anch 3.
Hmm… No. Of course, there are restrictions on freedom of movement, but to call this game a corridor shooter… It all depends on the style of play, this must be taken into account.
For what? Warcraft 2 is the best thing in my life. And C&C. And Legends of Kyrandia. And the same Duke. And Fallout. Both. Isometric.

