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Fantasy Roleplay [Chapter 1]

Two travelers slowly walked along the cobblestone road. One of them was a tall, strongly built, ruddy bearded man with a luxurious red braid tucked into his belt, clearly Bolmer or their descendant. His companion was short, with gray, thin hair, a tired look and the thin, sinewy hands of an old man.
– Oh well, now we’ll get to the city, rest, grab a mug – another one from old Shersh, and then life will seem quite pleasant to you! -The bearded man smiled encouragingly. – Otherwise I’m completely limp.
His companion winced.
– Uh, I hope, I hope. Incinerating the corpses of those fools who tried to cross the mountains is not the easiest job. – The old man squinted. – Look, Seller is standing.
And sure enough, not far away, leaning on the railing of the fence, near a small stone arch stood a tall, elderly man in blue clothes, bunches of herbs and assorted bottles dangled from his belt, and a small sickle hung right there. Seller looked thoughtfully towards the city, but upon hearing his name, he slowly turned to the travelers and waved his hand in greeting.
– Henkh, Bruud, you’re just in time, trouble has struck the city and now we don’t have enough workers.
Bruud squinted, smoothed his beard.
– What’s happened?
-A squad of Bloodwings somehow miraculously passed the mountains and hid in the forest, a week ago. And just in time for the summer holiday, he attacked the city, many people died, but the guards managed to stop this outrage. — The medicine man took a sip of the scarlet liquid from a small flask. – Having killed all the winged trash, we moved into the forest, to the house of Onimikras… The poor fellow was torn into pieces, although, as you know, our huntsman is a good fighter and he managed to take a dozen of these creatures with him.
-What about his student?? – Old Henkh leaned against the fence, apparently he was fed up with the road and couldn’t get any further. — That boy who was aiming for the place of the new huntsman.
-Alive, a month ago he received a letter from the capital, his grandfather died of old age, the guy went to a funeral. Should be back very soon. And he’s not the only one. Because of this attack, many jobs became vacant in the city. Newcomers should arrive any day now… – Seller finally unstuck himself from the fence and wandered down towards the city. – Let’s see how they get used to it here.

The archives building is dark, dusty and deserted; at the far end of the room there is an old wooden table. A young man in round glasses peeks out from behind a nearby bookcase. He smiles and asks, “How can I help??»

Our hometown of Wand (the Wall) and the fortress of the same name are located on the territory of the Gesen League – an ancient alliance of 37 small countries.

The union was the result of the merger of many small countries to protect against a common enemy, the western Weller Empire. Many peoples live on the territory of our country: People, Freffels, Bolmers, there are several Elven villages, all united to fight a common enemy. In the west, our state borders on the Weller Empire, in the southwest there are impassable mountains that are impossible to cross even for winged creatures, and there, in the only gorge, is the Vand fortress. Behind the mountains begin the lands of the vampires of the Damned clan, and the lands of the Bloodwing clan. Beyond the eastern borders are barren lands where survival is problematic even for the stubborn Bolmers. From the south and north our state is washed by the seas of Yehlo and Viris.

The order’s magician studies the properties of the plant. Pay attention to the many times smaller dragon, a consequence of the attack of these creatures on the order’s lands.

Even before the beginning of the first chronicles of our world, there was an organization of Guardians of Life; there is very little information about it. The Guardians have set themselves the task of leading all nations to peace and unity at all costs, helping them achieve immortality, and expelling death from our world. Unfortunately, they did not succeed in this; a split into two factions, although not hostile, but also not sympathetic to each other, prevented them from doing so.
The first faction was the Order of Blood Mages. The current territories of the vampire clans, as well as the western borders of the Weller Empire, were once the lands of the order. Blood mages wanted to achieve immortality, banish diseases, or find a cure for any pestilence. They partially succeeded. One can only envy those who lived on the lands of the order; according to the surviving data, with the help of magicians, even people could live much longer than one and a half thousand years; there were never diseases or wars on the lands of the order; no one dared to attack such a powerful organization. The magicians sought power, as you might guess, from blood, and they manipulated it. Even an order novice could easily heal the most terrible wounds, reattach a severed limb or grow a new one, at his own request, although this is a very long and costly process in terms of effort, change his own and others’ appearance. And the abilities of the clan’s senior magicians and masters were almost limitless. Interestingly, the Archmage, who is also the head of the order, Limph, appears in the legends and myths of many peoples of our world, the oldest legend is about 70 thousand years old. The blood that gave the magicians strength was taken from volunteers using some kind of rite, or ritual, or spell, there is no exact information, and the vampires of the Damned clan, who still take blood in this way, do not tell anyone anything about it, and other clans rejected this method of obtaining power. It is worth noting that blood taken by force does not provide the same increase in personal power and restoration of lost strength.
In conclusion, we need to dispel the misconception that vampires are undead creatures that feed on blood, this is not so. All vampires are living people, subject to a curse sent by the archmage before death. Vampires eat the same thing that all other living creatures eat, the sun does not harm them, although some are very nervous, and blood for them is a source of additional strength, and a kind of drug that slowly destroys everyone. The Clan of the Damned successfully neutralizes all the harmful effects of the curse, but cannot lift it.

Traditional or basic magic is divided into stages and orders.
The level determines the overall complexity and, to a lesser extent, the power of the spell. Each level of magic can have several spells. For example, teleportation is a technique of the 67th level of magic, as well as a shield that absorbs the attack of another magician. Today’s magicians are inclined to conclude that there are 111 stages of magic in total, although there is no firm confirmation of the use of the 111th stage; it is believed that it represents manipulation of the universe itself.
Order. The order determines the strength of the spell, there are 10 orders in total. On the territory of the Gezen Union, the use of magic up to 4th order is allowed. For example, you can take the same teleportation of the 67th stage. When using teleportation at the 1st order level, you can be transported to the next room, the range is up to 14 meters, with the 2nd order, the range is up to 100 meters, and so on. At the maximum allowed 4th order, the magician can teleport two kilometers. Another example of the influence of order on the power of a spell: magic of the 3rd stage – a spark, is essentially a means of setting fire to paper, brushwood and other things, and is used with pleasure by travelers. It is used mainly in order 1 for its intended purpose, with a maximum of 4 it can cause a slight burn or set fire to a dry log. The use of high orders and levels of traditional magic is unacceptable due to its harmful influence on the world around us. Strength is drawn from the environment and from the magician’s internal reserves. According to one theory, using 110 or 111 magic on the 10th order can destroy our world.
Blood Magic, Necromancy, Sleepy Magic, and Primordial Freffel Magic do not have stages, orders and use their own sources of power, which is why for the most part they do not pose a threat to the world, and can be used almost without restrictions.
Restrictions on all types of magic are provided for by law, that is, if a magician uses the permitted level and degree of magic for murder, theft, or other similar things, he will still end up under arrest, then in prison.

Contrary to popular belief, which developed due to the constant proximity of necromancers to death, the dead, terrible rituals and other similar things, necromancers were not villains, seasoned killers, conquerors, and so on. Necromancers – the second fragment of the Guardians of Life. Unlike their fellow Blood Mages, who try to delay death for as long as possible and exclude all events that bring it closer, necromancers set out to study the nature of death for their subsequent return to this world. They almost succeeded. Necromancers always settled in underground cities, they said that it was easier to cast spells, they say, the earth has a special connection with death. The lands of necromancers never had clear boundaries. Their cities are found throughout the entire territory of the Crescent Continent, Geza. Interestingly, the peoples living near the underground cities and villages of necromancers willingly collaborated with them. In return for supplying corpses and skeletons of the dead, necromancers rewarded their benefactors with gold, and sometimes even brought some of the deceased back to life. It’s worth clarifying here that although the necromancers were very close to complete resurrection, they were always missing one step… Sometimes the resurrected one was deprived of his own will and was like a puppet, or without any mind at all, and if the mind returned in full, new problems arose, the resurrected person’s body was not restored. Often in villages where necromancers were accepted, one could meet a skeleton with the consciousness of its owner, and such creatures could move, speak, work. Corpses that were resurrected and regained consciousness were not favored because of their appearance and smell, and the owners of such bodies themselves tried to quickly get rid of excess, that is, all rotting meat. But even with this, the former necromancers won great respect; returning a dead relative, or returning from the other world yourself, is worth a lot. It is necessary to mention necromantic cities and their features. Each city is an impregnable fortress with numerous traps, terrible guard creatures, there were even dragons, and gloomy guards from among the necromancers – warriors. Necromancer warriors carried with them a detachment of bodies, or skeletons completely devoid of intelligence and subordinate to the will of the magician; such fighters did not know fatigue and regret for the enemy. The necromancers themselves, in addition to spells and melee weapons, were armed with devices that sent small iron balls over long distances with terrible force; no armor could save them from these weapons.
The time of the necromancers has passed, they have mostly disappeared, and no one knows why, not even the survivors. Now, from the marauders and magicians who penetrate the abandoned settlements of the death magicians, and return alive and with booty in the form of knowledge of resurrection, a new, greedy for money, proud, and arrogant breed of necromancers is growing.

People are the main population of our native continent Guez. Excellent adaptability, military skills, desire for life, kinship with the world of magic and other traits made people universalists. Lifespan 270 – 300 years. The population of the Weller Empire consists exclusively of the human race.

Freffels are generally similar to people, but there are differences. All Freffels and most of their descendants from mixed marriages with other peoples are green-eyed, short, their height rarely exceeds 1.70m, and dark haired. Life expectancy is approximately a thousand years. Each Freffel has a talent for communicating with nature. While a person works in the field, fights pests or struggles to build a house, Freffel will chat with the plant and it will grow in a shorter time with a richer harvest, and by conjuring a young tree it will soon grow into some kind of home. Freffels very rarely fight, and if they get involved in a war, they form impregnable defensive positions in the form of forests with walking and extremely aggressive trees, predatory, poisonous grass that clings to the legs of enemy soldiers. The Freffels’ entry into the Gesen League contributed to the development of the agricultural sector to previously unprecedented heights.

Bolmers, aka Stoneleps. Much stronger and more resilient people live as long as people. Excellent builders, mechanics and survivalists. Bolmer can be found anywhere, desert, impenetrable forest, swamp, in places where all other peoples instantly turn into a solid crystalline state from the cold, anywhere. These guys know a lot about geology, rocks, minerals and metals. But in military affairs they are complete ignoramuses, even though during the reign of Ardater VII they managed to recapture many lands on the territory of the Guez mainland. It is these people who need to say “Thank you” for the invention of fast-loading crossbows, which became a weapon of victory in the conflict in the Weller Empire.

Elves are arrogant, cruel, proud and greedy creatures. In the past, they conquered their continent from edge to edge. This was not enough for them… Their former ruler turned his gaze to our lands. Further events are known as the "Five Years’ War". The elves met fierce resistance from all the peoples living on Geza. The end of the war was a monstrous spell cast by one of the ancient magical orders. The homeland of the elves, the mainland of Belges, had to be renamed the Archipelago of Tears, a name that more than corresponds to the real state of affairs. After that, all ideas about racial superiority flew out of the pointy-eared heads. Elves live forever, but can be killed.

Elder vampires come from a disbanded order of blood mages. These sorcerers drew power from voluntarily given blood in exchange for healing wounds and illnesses. The power gained from the selected blood is much weaker. Many of the current Vampires desired more power and went to “drink” the entire population indiscriminately. For this, punishment awaited them in the order. Further rebellion, disintegration. The list of abilities of blood mages, and then vampires, includes changing their own and other people’s bodies to please the sorcerer. Vampires differ by clans, or clans.
Clan of the First.

The leader of the First Ones is Greaders the Traitor, who is also the leader of the rebellion. The lands of the former are located far inland and their capital is the Scarlet Citadel – Stronghold of the Blood Mages. The former are greedy for conquest and are constantly trying to grab a piece from their neighbors the Weller Empire, the Bloodwing and Scarlet Moon clans. Outwardly, they are indistinguishable from people, although their magical power is an order of magnitude higher. People living on their territory are treated like slaves; in fact, they practice slavery. In warfare we are accustomed to relying on artificially created creatures.
Scarlet Moon Clan.

The Scarlet Moons underwent significant changes to their bodies, thanks to which they became faster, stronger, grew long, sharp teeth suitable for immediately killing victims, and gained the ability to invisibility. Currently, the head of the Scarlet Moons, Petret the Liar, is interested in an alliance with the Weller Empire and the First Ones clan. People living on their territory are kept as a source of labor, food, and replenishment of their own ranks. Scarlet Moons are prized as excellent assassins.
Bloodwing Clan.

Bloodwings are stupid, crazy killers. It’s a generally accepted fact. The curse sent by the archmage of the Order of Blood almost completely deprived them of their minds and exacerbated their thirst for blood. They managed to kill all the people on their lands, and now they are raiding their neighbors. All clans hate them and seek to destroy them.
Clan of the Damned.

The head of the Mefer clan, Repentant, actually repented of the complete betrayal and rebellion against his teachers, but it was too late. The damned are pursuing an active foreign policy aimed at strengthening relations with neighbors. They take care of the people living on their territory, protecting them from diseases and regular raids of Bloodwings and Scarlet Moons. The damned were the least likely to be cursed, and all their efforts were directed toward getting rid of it. Actively cooperate with the Gesen League. Each Damned is a born healer capable of dealing with any disease. However, do not think that they are defenseless. The damned are the best at blood magic, and therefore it is not difficult for them to make the enemy’s heart stop or burst from overload.

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Occupation: Master Forest Keeper. Huntsman.
Race: Half-breed, half human, half Freffel.
History: Coming from a family of employees of the execution office (judges, executioners and the like). He studied at 4 educational institutions in the capital, but was expelled from each for regular absenteeism, attending classes while drunk, and fighting with classmates. Letters from his grandfather to the former huntsman of the city of Vand have been preserved. In them, Onitets (grandfather) asked his old friend to take Archi under his guardianship and teach him the huntsman craft, since a successful life in the capital did not shine for him. I recently left for my grandfather’s funeral; in Archa’s absence, there was an attack by bloodwings and the death of his teacher Onimark. Now he’s coming back, but as a full-fledged huntsman.

Occupying position: No position held, vagabond.
Race: Human.
History: Born into a blacksmith family, but from an early age he decided to devote his life to magic. Due to quarrels over this issue, he was expelled from home. Mainly masters elemental magic, and can also transform small objects. He studied mainly with wandering magicians, overheard lectures at schools, entered a magic school himself, but was kicked out due to a number of reasons that are better not to be specified. As a companion he has a small puppy named Seraph, whom he found from bandits (now dead). Has almost no friends due to his unsociable and gloomy character.

Occupation: Has no such thing, often accompanied caravans and generally fits the description of a mercenary.
Race: Human, but 1/4 elf, but there are no signs of this race in his appearance.
Nika’s father was a knight, he did not know his mother: she died during childbirth. From an early age, Nika learned the craft from his father, Eric Dolek, who died during the battle for the Mahakiri fortress. Traveling alone, our hero encountered many adventures, but always returned home to a small town called Roetsveld, until he was kicked out of the city for warlocking and other sins. Nika looks like an ordinary person 130 years old.

Race: Scarlet Moon Vampire.
Profession: Death for hire.
External features: has gray skin and completely black eyes (without whites). Black hair. Average height, thin. Like other representatives of the Scarlet Moon clan, he has a keen sense of smell and sees perfectly in the dark.
History: The Hierarch is a rather secretive person, so nothing is known for certain about his past. There are rumors that he once took a contract that he shouldn’t have taken and, even worse, he was able to fulfill it. Fleeing from his own relatives, who were hired by the family of the murdered man, he does not stay long in one place, constantly traveling throughout the Gezen League fulfilling various contracts. Miraculously, he received a license allowing him to permanently remain on the territory of the union. Knowing full well that no one particularly favors his kind, he walks around in a long cloak with a hood, trying to remain incognito.

Race: Human.
Position: Scientist-magician-naturalist-traveler. At least that’s what he says himself.
History: Being the only child in a family of wizards, he studied magic from childhood, but never showed any special talent in it. Having entered the academy, I chose an unexpected course as a magician-researcher, which my relatives accepted… with displeasure. While collecting materials for exams, he learned to handle weapons, but was not a strong fighter. During his senior year, the academy was destroyed by a mysterious explosion and he was forced to leave without a diploma. Not accepted by parents, went traveling. In the process of studying other races, he heard about the attack of the Bloodwings, and deciding that this was his chance to advance his research, he went to Vand.

Position: No, he wants to see the whole world and that’s exactly what he’s doing at the moment.
Race: Bolmer
History: Born in and raised in the most ordinary village of Bolmer, but with a great history and a library that almost stole the guy’s childhood. He spent many days in this library, and soon the books turned his head, but in addition he became acquainted with the simplest schemes of traps and weapons of his great-grandfathers. And so our Donkey Hot, immediately after reaching adulthood, set off to explore the world, armed with a weighty box for tools and parts of his own design, which made it possible to use this box as a weapon. Well, of course, his parents were against it, but realizing that they couldn’t persuade their son, they gave him a postman owl named Lag, which he was supposed to send if something happened, they blessed him and released him into the open world.

Position: None. Wanderer.
Race: Vampire of the Damned
History: Wanders the lands of the Gesen League for many years. In many places he is known for being ready to help anyone in need free of charge. He also has his faithful steed Thoreau, with whom
I’ve already experienced many adventures.Little is known about Voliart’s past, although there are many rumors, but in fact many of them were started by Voliart himself for the sake of his own amusement.

Race – Elf
Name – Serpentis
History: Born from a marriage of noble elves, but as he grew up he showed a terribly low level of magic, which he compensated for with an unhealthy interest in martial arts. But the most problematic thing is not even the level of magic, but the fact that he has a dark skin color and he definitely didn’t look like an elf with a blue, imperious gaze, and even very much like a bloodthirsty vampire. He was called sick and accused of trying to kill his father. The punishment was that he was thrown into a cage with a wild troll, but he survived and killed the monster. The punishment was commuted to expulsion. All that was left was a stick with the runes of the ancient elves.

Name: Alvaro
Race: Human Necromancer.
History: during an unsuccessful experiment, he plunged into a long lethargic sleep which visually stopped his age at 117 years old.
Many years later, he was accidentally awakened by two adventurers, treasure hunters in the ruins of his castle, having borrowed vitality from the marauders, two skeletons and clothes, he set out to explore the old-new world.
Refuses to lift people and other humanoids, citing the fact that they have already multiplied and are not allowed passage. Basically picks up those 2 borrowed skeletons.
He carries a stillet, a cane with a blade, and a bottle of Wildflower essence to restore strength.

Name – Reg
Race – human
Occupation: tramp.
History – Reginald was born far north of the League of Gesen. He made a living in a variety of not always legal ways. After one of these “dark deeds,” Reg was expelled from his hometown. He began to wander around the country, looking for work and a home. One day in the forest Reg found a little wolf cub, fluffy and abandoned. Without hesitation, he picked him up, raised him and gave him a name, Ulfur. Long wanderings brought Reg to Vand.

Mmya – Xandar.
Occupation: Magus, currently wandering.
Race: Human.
History: Born into a family of magicians, most of which died in the battle of magicians on Tiraldite. Since childhood, he showed a thirst for knowledge. Constantly observed the use of magic, read witchcraft books and tried to learn as many spells as possible. Thanks to his father’s connections, he entered Skirnedor (One of the best academies of magicians in the entire Gezen League). There his cocky character and desire to show himself manifested themselves. He very often challenged everyone to magical duels, even senior students, and there were several cases when teachers were called! Not a day went by without it. In these duels, he studied his opponents, their spells, methods of combat, and honed his skills. At the academy, he held on only to his excellent studies and incredible thirst for knowledge. In the end, the 12 masters of magic of the Gezen Union themselves found out about him and invited him to the Madenar fortress, to the arena, so that he would show himself to them. Seeing Xandar, the masters were amazed by his abilities, and one of them took him under his wing for training. After 5 years, the magician passed special tests and received Magus (Rank, two steps below the master). However, the next day after receiving this rank, Xandar left to wander without telling anyone. The Magus was never taken from him. Now he travels around the Gesen League, hiding his identity, in search of new knowledge, in the hope that one day he will return and become one of the 12 Masters

Name – Adam
Race – Human Skeleton.
Occupation – Tramp. Mercenary.
History – Almost nothing is known about his past, all the stories associated with him are radically different from each other, but they always have one thing in common. He was among the victims experimented on by the necromancer Morpheus. During one of the experiments, guards burst in. Taking advantage of the opportunity, he escaped from the castle. These events affected his mind, and he began to have his own cockroaches in his head (skull), he also hears a voice in his head. Can also put itself back together if its bones are crushed. Over the course of many years, he has forgotten the taste of food and drinks, and dreams of experiencing them again.

Name: Adam Gwin
Position: Spy and assassin.
Race: Half-elf
Story: Child of War, nothing to say. The mother was raped by some elven bastard, after birth Gwyn was thrown out near the temple of some goddess, where he was raised for 16 years of his life. On his birthday, the nuns put him outside the gate in temple clothes and with a wallet in which there were 10 copper coins, which could hardly be used to get hold of. And they kicked me out for banal harassment of young novices.
Where could a young half-elf, ignorant of the world, go?? To the tavern, where for ten coppers I bought a mug of the cheapest beer and a plate of some strange food. There, while eating a “delicious dish”, he was noticed by a certain Dark Person. A man in black robes sat down at a table and asked if the young former novice of the temple would like to earn a little extra money. Gwyn agreed and then the Dark Personality gave him a dagger and briefly told him what he would have to do, and also handed over a small amount of money, warning that if the half-elf deceived him, then the young novice would have a hard time.
The next day Gwin found his victim. She was a fairly young woman who cheated on her husband every day with different partners, and after some time she kicked him out of the house altogether. It was a simple matter, start a one-night stand with a woman and when she sleeps, kill her. The woman was greedy for male attention. After some time they drank and had dinner in the hayloft. And at night the half-elf had an “unforgettable adventure”. And the girl too.
The task was completed smoothly. The body was found the next morning in haystacks.
Payment was also not long in coming, and in the tavern a wallet with hard coins and a promise was received that the Dark Person and the half-elf would meet soon. And so it happened and soon the half-elf began to work full-time. Traveling to different villages began, with occasional visits to the city.
After some time, the Dark Personality said: “We did a great job with you, I think if anyone needs you, they will find you, but I have to go.”. Good luck". And in truth, if someone needed the services of an assassin, then this someone knew for sure that it was worth taking a closer look at the far table in the tavern, finding a half-elf there and placing an order, after first treating the assassin to beer.

Adam Gwyn became a spy while doing his regular job. One vassal was looking for help in a very wet business and was advised by a half-elf from the taverns. Of course, the vassal didn’t like it very much, but there wasn’t much choice. Adam was surprised when he was offered to spy in honor of the state. “Well, let’s try,” Adam said and began to prepare. He needed to get into the retinue of some traitor Lord and fish out information that he passed on to the kingdom’s intelligence agents. And when there was enough, the Lord was captured and tortured, at which, by the way, the half-elf was also present. Since then, Adam began to sometimes work as a hired spy for the benefit of the state.

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Early in the morning I got up and went to the stables. Harnessed his stunted mare and led her to plow the field. It was a hard day ahead. We need to make it before autumn.
What the hell, it’s all magicians and other bullshit. And who will work?

A tired traveler walked along the road. Dressed in unsightly rags, he looked like a simple homeless person who for some reason had gone on a long journey. An old tattered cloak with the coat of arms of long-forgotten rulers was dragging along the ground. The traveler’s face reflected nothing but a strong desire to rest. It seemed that the man could fall over from the slightest push.
– Finally a city. Two weeks away. All things to do later, first – rest. Do you think, Seraph, we can find a good place to stay for the night??
A small puppy showed its head from under a worn jacket. After examining his surroundings and barking sadly, he hid back again.
– I think so too. Well at least we have money. I never understood why bandits attack magicians… It’s a pity, of course, that the guy crumbled to ashes after being struck by lightning. But at least the money didn’t go up in smoke, that’s good.
Marsen entered the city. First of all, he asked the people where the nearest inn was, and, having received an answer, he went to look for accommodation for the night.

The sign of a two-story inn with the eloquent name “Boar Rookery” swayed in the wind. Having gone inside, the traveler found himself in a spacious room, which turned out to be a tavern. Sitting at the tables were friendly (and tipsy) diverse groups of both people and representatives of other races. There was a gloomy Bolmer behind the counter.
Marsen approached the counter. Putting his hands on the table, he called out to the ballmer.
– Hello. Can you tell me who to contact here regarding accommodation for the night??
Seraph at this time stuck his nose out from under his jacket and began sniffing the counter, the ballmer and the waitresses passing by. Frowning in disgust at the strong smell of ale, the puppy hid back into the depths of the immense robe. Bolmer looked at the puppy with a small grin and turned to the visitor.
— Cute animal… Hello, wandering magician. Do you see that lady? – with these words he pointed his finger at a healthy woman who looked about 150-200 years old. “She’s in charge of the rooms here, contact her.”.
– Thank you. By the way, how did you know that I’m a magician??
– Yes, easily. Look at your fingers.
Indeed, small burns from the use of fire were a common occurrence on the fingertips of almost any magician. Grunting, Marsen removed his hands from the counter.
Thanking the innkeeper again, he approached the woman whom he pointed out to him. She was sitting at the table and discussing something with a strange-looking man. He looked like he had been on the brink of death many times. Marsen took note.
— Umm. This is where we contact you about rooms? I’d like to rent one.
– Martias, wait a little, I have a client. — The lady turned to the magician. – Yeah, I. 50 coins per night.
— 50 coins?! – The magician exclaimed in surprise. Yes, this is robbery in broad daylight.
— It’s evening outside. — Skeptically noted the man whom the mistress of the yard called Martias.
– Thanks for the reminder. So, this is really a lot! Let’s meet at least 30?
— They haven’t bargained with me for rooms yet. 45 coins, and not one less.
– Well, maybe 35?
At this time, the magician’s puppy finally got out of his jacket and sat down on the table. Seeing his master and the strange woman quarreling, he began to yelp.
“Oh, what a sweet creature,” the woman was touched. — Your puppy, guy? Okay, let’s say 35. Just because I love puppies.
– Thank you.
Having counted out 35 coins from a small bag, he gave them to the woman and asked:
— Show me the apartments?
— Ha. — The lady called out to one girl serving beer. — Nirva! Show the guy his room. Number 7.
– Okay, Angel.
"Angel? Hmm. A strange name for such a powerful lady." – thought the magician. Following the girl to the second floor, he entered the room and began to take out various things from his vast pockets. It’s strange how so many different magical devices could fit into his not-so-spacious robes.
– Seraph, settle down. We’ve come a long way and I think we deserve a break.
With these words, the magician collapsed on the bed and fell into a long sleep. A small puppy with a small spot on its ear sat at his feet..

The city was full of smells, different smells – it was quite unusual for our traveler. He spent the last five years away from people and was slightly unaccustomed to big cities. Needless to say, he looked as befits a man who lived in complete renunciation of civilization. Although it wasn’t that unusual, one in five looked the same.
-Hey, you, chavoita, you were getting lost here? Watch where you step, they will come here, and then look for your wallets, wow – robbers! — He was stopped by a guard dressed in a tight camisole. He held a pike in his hand.
-Sorry.
-Yeah, sorry I mean? Give me your belongings here and go freely.
-So there’s almost nothing. What would you like to give me?? – He asked.
-No? And that sword? Come here. — The guard reached for his sword.
One swing and the pike broke into two, the guard screamed.
-Operate, operate!
Puffing, two more ran up to the guard, equally fat and not inspiring fear of the law.
-And I managed to get involved in this… Listen, I have a hundred gold pieces: I’ll give them to you and we’ll part ways, okay?
-Uh-huh, of course.
Nika felt a sharp pain in his head. He went limp and fell to his knees. fell asleep.

*The creature did not do anything. It stared down at the man*
It doesn’t matter who I am. I’m interested in who you are and what you’re doing in this forest. *Licks his lips* At night. *Hovering over Archi* Not even scared… A rare guest. *The creature opened its mouth with many fangs and leaned even closer to the man. A chill ran down the huntsman’s spine.*Speak.

Having walked several rows, the vampire again (!) caught the smell of a moving elf carried by the wind. The hierarch looked around and quickly figured out the source of the smell. Why is he still itching?? The killer defiantly began gnawing on the apple, without taking his eyes off the big-eared.

He woke up from the noise. The pungent smell of urine and mold cannot be confused with anything – this is a prison. The rays of the sun barely penetrated into the cells, the stale air caused nausea.
-Let me out, you sheepless dogs! The creatures are spineless! – Nika saw an old man of about 250 years old: he was exhausted and beaten, his clothes left no doubt that he had been here for a long time and seemed to be wealthy. He held a wooden leg in his hands and beat it on the iron bars of the cell.
-Oh, you have awakened, at least there is some kind of joy in these gloomy casemates, – The old man, leaning on one leg, extended a helping hand.
-“Thank you, my name is Nika,” our hero said tiredly. -Who are you??
-Mathias, Mathias Klet, – The old man took off his imaginary hat. – At your service.
Nika couldn’t help but notice the stench coming from his leg – it was rotting.
-If I were you, I would put an ogret between my leg and the prosthesis,” Nika went to the far corner of the cell and relieved himself.
“I know, but I’m afraid that I won’t live to see this moment, young man – I’m already dying,” he smiled exhaustedly, “I am a healer myself, but, to my regret, I managed not to cure the son of a local nobleman, who was bitten by a basilisk… and here I am.”. Well, what are you here for?? You look very strange for your age.
-For my age? Oh yeah. Here I agree with you,” He turned to the healer. —What do you know about the mixture of humans and elves??
The elder sat down on the floor and answered. “It’s a strange question, but I’ll answer: it’s not that uncommon, but usually the result is a species similar to both races, some consider it the most beautiful race in existence, but this species only has the external beauty of elves, as a rule they live as long as people..
-“Everything is correct, and one might say he deserves recognition,” Nika pointed to himself. -But here’s news for you: I’m 253 years old. My grandmother was an elf.
The old man laughed. – Are you kidding?? Are you saying that you are older than me??
-“That’s true,” he said calmly.

The cameraman approached the camera, in his hand he held a torch, illuminating the entire room. – Hey, old man, move aside! And you are with me, he pointed to Nika. — The commandant wants to discuss a couple of things with you.

*A boat slowly floated along the river with a lonely figure wrapped in a bright scarlet cloak. Approaching the first bridge, a man sitting in a boat jumped onto small bridges near the shore and tied his vehicle to a peg sticking out of the water. Having looked at the fruits of his labors, he chuckled contentedly and wandered off to the city government. At the town hall he approached the secretary.*
-Good afternoon, Giver.
*The secretary, a short man with traces of fresh burns on his face, took a closer look at the arrival.*
-Ah, Archi, that means the news has already reached you, sad things are happening… This hasn’t happened for 2-3 years and here on… However, you’re probably behind the documents?
-That’s right, and I still have a lot of things to do, so let’s hurry up.
*Giver took a stack of papers from the table, the inscriptions “Taking on office” and “Transfer of property” flashed by.
-Sign here and here.
-I know, not for the first time.
*Having settled all the paperwork, the new huntsman went outside.*
Wow welcome to your new home.

// Let me write about my favorite elf =) There is no serious influence on what is happening here about his childhood. //
* For a minute the elf plunged into memories. He remembered his home, his family and his childhood. And childhood was not easy. Born into a family of aristocrats, he was trained by hundreds of elf servants. And it seems like this is great, but for the first 15 years he didn’t see his father at all. His mother spent much more time with him, but soon, when training began, she left him too. Serpentis did not remember the features of his parents, but he perfectly remembered his “friends” and relatives, but he communicated little with them, immersing himself more in reading and learning new languages. He mastered different dialects and variations of the Elvish language. This allowed him to have extensive conversations with the older elves. He was extremely stubborn, and his confidence in the superiority of the elf race was absolute.*
*Serpentis met his father and naturally did not recognize him. Unlike him, the rest of the family’s children were warned. He met his father with swords at the ready and was beaten. Later the truth was revealed to him. At that moment, hatred flared up in him with terrible force.*
* He soon began training everything an elf might need. He mastered the use of weapons especially well, but he was very bad with magic, even the simplest spells struck his body with discharges, leaving no scars. He abandoned magic for good, and no one approved of his choice. Everyone was sure that the young elf was just stupid, but meanwhile the teacher was proud of his knowledge.*
* Once he determined his fate, and he chose the path of a warrior. The elf mastered twin blades, learning the science literally on the fly. Soon he was able to defeat all his rivals, who had studied for the same long time, but problems arose with the magicians. A mage who stands 10 or 50 steps away from you is not difficult to defeat, but a mage who stands a hundred steps away from you is almost impossible. His first duels took place at the shooting range. He lost his first 10 fights miserably, broke 3 ribs and an arm. After a few months he was ready again, having acquired cunning in battle.*
* The young elf understood the difficulty of the situation in which he found himself, but he accepted his main skill – speed. The blades were behind his back until the moment came when the magician and the warrior would be separated by 20 steps. It was easy to dodge spells on a flat field, which brought victory to the elf. He adopted this science, honing it in other conditions.*
*After all, his life could have been wonderful if not for his beliefs, which caused melancholy in the older elves, and anger in the younger generation*
-You are not elves! You are dogs who eat from people’s hands! – he often shouted.
* But he was alone in this opinion; the majority had long been satisfied with their condition. Even the young elves were not burning with the desire for revenge, but Serpentis was burning.*
*Serpentis decided to take a snake as a symbol. And he is still ready to bite the prey in order to swallow it later, or he is much larger, and his plan is not this, but something else?*

*At the words “master guardian of the forest, huntsman,” the creature jumped to the ground, reached out and grabbed Archi by the chest. Without any effort, the beast lifted the huntsman to his feet and removed his fangs. It flapped its wings and leaned back slightly*
New? Another. Next. *mumbles something. Looks straight into Archa’s eyes* Aren’t you too young for this?? *Looked at the crossbow, which the man frantically clutched in his hands along with the dagger. Laughed.* And don’t hope.

*The necromancer stopped in the middle of the clearing* So, it seems like a good place *Looking at the skeletons* Unload the chest, only gently, otherwise I’ll scatter it to the wind. *A skeleton with a horned helmet somewhat abruptly placed the chest on the ground, the chest clinked pitifully, the Necromancer ran up and hit the skeleton’s helmet with his cane* I said GENTLY! *Taking out a mirror on a tripod from the chest, the necromancer began to shave with a stiletto*

*Finally reached the huntsman’s house, everything there was as before. Dried herbs under the ceiling, bottles with tinctures, the smell of the forest, a target in the corner, an old creaky staircase to the second floor. But this is not the time to sit back, the first thing you need to do is check the forest, who knows what could be left there after the Bloodwings. A quiver of arrows on your back, a closed quiver of crossbow bolts on your belt, a compound bow, a fast-loading crossbow of a shortened design, a dagger made from the bone of a turtle island, that’s all the simple preparations. Although… It would be nice… Archi went to the cabinet with tinctures, checked the dates, took the oldest bottle, poured its contents into a camp flask.*
That’s it!
*It seemed that everything was ready, Les was waiting.*
*After some time, all the more or less convenient parking places were checked, it seems that in truth none of the bloodsuckers were left, well, except perhaps Seller, but he is a different case. Relaxed, leaned against a tree standing nearby, and took a sip from his flask. Something distinctly crunched in the bushes on the opposite side of the ravine. Having dropped the flask, Archi grabbed the crossbow, and then quickly climbed the tree, choosing a thicker branch. The crunch was clearly not imaginary, and animals don’t make that much noise. *

*Looks away. Evil.*
In principle, no one should see me if I don’t want to. And, besides, after the head of the city guard promised to cut off my head, and then burn it, and scatter the ashes over the Takmanis fields during the day. He painted it in such colors that… *Archi did not notice how the creature turned out to be almost close to him. Looking into the eyes, quietly* That was scary. A man as terrifying as I am. *Turns away. The wings trembled* There was also a sorceress, Serin, who subjugated all kinds of animals. He offered to subjugate me to his will, almost melted my brains to hell, and then, when I almost broke the chains and… well, to put it briefly, he had a heart attack and died. And they kicked me out of the city, and now, as I already said, what the chief of the guard promised to do to me if I appeared there. Since then, I haven’t left the forest anywhere. And people… townspeople… I’m forbidden to touch.
*Angrily turned to the man. Now Archie is truly scared. This look and pose, and the whole appearance suggested thoughts of sudden death. Everyone in the area.*
As soon as the huntsmen didn’t try to get rid of me! Traps, traps, baiting everywhere. Even though we had an agreement about “mutually not touching”. *Licks his lips*
And they didn’t tell you why the huntsmen changed so quickly in these places? *steps menacingly towards Archi* I thought they told you all the necessary information! *Spreads his wings to the sides* Isn’t that right??! *Hovered over Archi. The moon reflected in my eyes. Saliva dripped from fangs.*

*Meanwhile, the necromancer took off his cloak and hat, hung them on the nearest skeleton, sat down on the ground and began to draw something with a knife* So, what we have:
1) Slept alone Faceless knows how long
2) I’m in the middle of the forest, there’s no one around (except for these two)
3) You need to look for a road, a village, or at least someone knowledgeable about current realities
4) I should eat it.
*Turning to the skeleton with the bow* Hamlet! Go get some hare.
*The skeleton showed with gestures that he wouldn’t just go hunting*
*Necromancer in a crazy voice* You also decided to bargain? What if I replace your soul with the soul of a small rodent?? *The skeleton raised his hands tentatively*
Okay, free, I still need to solve the problem with your packaging.

*Half an hour later near a tavern resembling a brothel*
And there’s nothing I like here.
*Calling the innkeeper*
Hey master! I’d like a bottle of liqueur and a leg of wild boar.
*Turns to Reiju*
What will you do?

The hierarch quickly came across the market. To the credit of this town, they sold quite a lot of things. First of all, the vampire walked through the trays with various foods, buying himself dried meat, some pastries and fruit, after which he moved on, crunching on an apple.

*A strange procession was moving through the thicket of the forest, consisting of one swearing “man” and two skeletons dragging a medium-sized chest*
“Man”: Hey, you with the horns, what year is it today??
The skeleton in the horned helmet silently shrugged his shoulders
“Man”: It’s a shame, and it was necessary to make skeletons out of these idiots; the old knowledge remains, but they don’t remember what year.
*Stopping abruptly* So, to make it more fun, you need to come up with names *scratching your ear*
So, horned one, you will be Yorick, and you with a bow… what should I call you..
you will be Hamlet.
Okay, let’s move on, maybe we’ll find someone more alive

*The huntsman looked out at the crowd of townspeople, clearly heading to the tavern to the rascal Shersh. He slowly took off his cloak and turned it inside out. There were no seams, which are usually visible on the wrong side of any clothing. Smelling in the already dark green robe, he wandered to the house in the forest. I hope the bloodsuckers don’t suck berry tinctures, otherwise there will be a war on them someday. *

Damn gankers
– Oh. Okay, it’s time to get out, that’s for sure.
Marsen headed deeper into the city, away from the dangerous place.

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Fear and Loathing in Shiokawa: A Dark Journey into the Heart of World of Horror

After the last release of “Refand” and the undeserved, in my opinion, verdict of “refand” for World of Horror, I decided to present my vision of this unique project in less than five minutes. This is my first try at Stopgame blogs, so I’m expecting constructive (and not so constructive) criticism in the comments.

“And why did I get involved in this??“- you think, while from the next stall of a dark school toilet a stranger with an infernal voice asks you a question: “Red or blue paper?». After you randomly say “red”, a man in a terrible mask bursts into the booth and attacks you. All that remains for you to do is to comfortably intercept the revolver found on a dead cop in one of the city alleys, try to remember the healing ritual that you read in one of the library books, and try to survive the next few minutes. Having won, at the cost of losing your strength, your last resources, as well as a significant part of your physical and mental health, you go to your apartment to take on a new investigation in this town forgotten by all the gods. It remains a mystery to you that if you had listened more carefully to your classmates in the schoolyard, you would have learned about the more… sinister form of the stranger from the toilet. Perhaps someone after you will still find the answer to this terrible mystery..

Maniac with paper in person

This is roughly what the whole essence of the World of Horror game looks like. You choose a character, start one of the five investigations available in one run, and then make your way through dozens of random encounters, clashes with monsters and additional activities straight to one of the available endings, while simultaneously trying to stop the coming of something chthonic and definitely terrible into this world. But the devil (and in the case of World of Horror, the ancient gods) is always in the details.

Let’s start with the gameplay, because this is what we usually launch games for. World of Horror, at its core, is a heterogeneous mixture of their roguelike and text quest, flavored with the mechanics of tabletop role-playing games like Arkham Horror. There are several locations between which, with rare exceptions, you can move quite freely. For each secret there is a certain procedure that is carefully shown to us. For example: we’ll meet a friend in an apartment block, then we’ll go to the school library, then we’ll take a walk through one of the city districts and return to where it all began. Sometimes investigations take us to separate locations with their own map (a forest, a tangled mansion, an isolated village). At the end we will either have a final boss fight or a dark ending to the story. If we complete all the additional quests in advance (which most often come down to additional visits to certain locations or the presence of a certain item in the inventory), then we will be able to choose one of several additional endings. If not, take what they give. In this regard, the game is quite variable, because on average each investigation has from two to four endings.

At first you are put off by the complexity of the interface, but then you let go

Between traveling and exploring locations, we constantly https://nodepositbonuscasinos.co.uk/100-free-spins-no-deposit/ encounter random events, which almost always have negative consequences for the character. Most often in such meetings you will have to choose one of several options for action (some of which may be closed due to the lack of necessary perks, things or partners), sometimes pass tests for one of your characteristics. Several global problems of the game pop up here at once. Firstly, it is random, and in the style of unpredictable board games. That is, it is quite possible that the deck of events will be assembled in such a way that you will always be lucky in successful meetings and easy skill checks. But much more often it turns out that you arrive at the final boss half-dead and sometimes even without at least a slightly useful weapon. Secondly, as in the above-mentioned board games, a random set of events sometimes creates a persistent feeling of narrative dissonance. Traveling, for example, in the wilderness, you are equally likely to stumble upon trees with occult symbols, and a thief from the subway who will try to snatch your wallet. And this happens quite often, so the sooner you come to terms with this gaming convention, the easier it will be to maintain the atmosphere of a solid adventure. Moreover, for many investigations, sets of unique encounters and events are stored, which helps to plunge deeper into what is happening.

There is no money, but there is a part of the soul or a little health. It’s impossible to refuse.

But if local random encounters can make you feel a little awkward, then encounters with opponents can scare you much more. Firstly, each combat encounter is preceded by a small text sketch (“wasn’t this girl hit by a car a few weeks ago. "), which prepares in advance for what you will have to fight. Secondly, despite its apparent unpretentiousness, the combat system is variable and even demanding in places. Before the battle, you need to choose weapons and equipment that suit your character’s characteristics, which can greatly help in battle. During a collision, you need to draw up a strategy: for some it is better to knock down the defense in advance with the help of party members or, for example, a camera flash, for others you need to try to avoid special attacks in time, and for others you just need to hit them very long and hard with a baseball bat until they stop twitching. There really are a lot of options.

Even the human opponents in this game look creepy.

A small note for those who like to say that the characters of Ito and Lovecraft, whom the author of the game (and World of Horror was made alone) was noticeably focused on, very rarely entered into open confrontation with various evil spirits. And anyway, a schoolgirl who kills demons with a broken bottle?! Yes, that’s right. The ability to give a full-fledged rebuff to the horrors encountered, although it looks rather unrealistic, does not contradict the spirit of the game. When something large, unfriendly and with a mass of tentacles stands opposite you, and you are desperately trying to find an improvised weapon, you understand that you can feel helpless before the creatures of cruel gods even with a katana in your hands.

There are only four ancient gods so far, but each can spoil things in their own way.

And now, finally, let’s talk about the visuals and the general atmosphere of the game. Is it worth it though?? Everything is quite clear in the screenshots and trailers. Detailed backdrops, completely crazy and creepy enemy designs and one-bit execution of the game make World of Horror a stand-out project among its peers in the text quest genre. And even the interface, which in the first few runs evokes a strong desire to close the game and try something more familiar and understandable, after a couple of playthroughs suddenly begins to seem at least functional, and even more so stylistically suitable for such a game. And if the visual part was inspired by the work of manga artist Junji Ito, then the plot part… in fact, too. Some of the author’s stories were transferred almost verbatim into the game, with some minor differences, except that. There was also a great legacy of Lovecraft with his love for the Ancients and everything cosmic, as well as a little Silent Hill (spoiler: the alien-dog ending is also there and also well hidden), “The Blair Witch Project” and a whole huge layer of Japanese urban legends. Moreover, all of the above is very carefully and with knowledge of the topic adapted for the game. Here it is worth admitting that if you cut out all the references, homages, allusions and copies, then from World of Horror, in fact, only a skeleton will remain. This game acts as an encyclopedia of the genre, taking some of the creepiest stories and images from (predominantly Japanese) culture and giving it its own identity.

Some references will only be understood by the most dedicated fans of Ito’s manga.

Before moving on to the conclusion, I would like to give a little subjective view of World of Horror. It seems to me that she very successfully knows how to balance between several extremes at the same time, keeping you in constant tension, interspersed with rare but bright moments of relaxation. You buy a needle and thread to mend your character’s mouth, which was cut with scissors (and all the damage, by the way, is very clearly depicted in the character’s miniature) from a cute Shiba Inu in a local store. You’ve just been chatting with a friend about school, and soon you’re gouging out her eye with a needle or sacrificing her to one of the local gods. Surrealism and madness here are so tightly woven into the fabric of the everyday world that it is not surprising how local residents can not notice the horrors that are happening around them. But we have to meet them face to face, all at once. And even complaints about stories borrowed from other authors and the ubiquitous randomness suddenly turn into admiration for how this game can create unique stories for you. And when your mutilated, cursed and half-insane character, who has done terrible things along the way, still stops the coming of reality-devouring creatures into the real world, you yourself feel an incomparable relief. This time it really worked out. Maybe it will work out next time?

Well isn’t it lovely?

And what, exactly, in the end?? World of Horror is a very niche product, not designed for a large audience, but for connoisseurs of similar style and atmosphere, the game is able to provide a full range of impressions. Of course, one can quite reasonably criticize it for being somewhat repetitious, and for the ubiquitous and sometimes merciless randomness, and for its bias towards battles instead of thoughtful investigations. Or you can just climb in for an hour or two and once again try to save the world, at the same time trying to remain with a clear mind and full health and enjoying the painful, but so vivid fantasy of the author of the game.

The fabric of reality has already begun to crack under the powerful will of beings beyond our understanding. So good luck trying to prevent the painful birth agony of the ancient gods.

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Yoko Taro Revealed. Part 2: NieR Review

It’s hard to say whether the first Drakengard was a success or not. Sales were good, despite the crookedness and monotony, players and critics noted its dark tone and extraordinary plot. The green light was given to the sequel, and I will omit this chapter in the creative journey of Tarot for now, because a video will also be dedicated to Drakengard 2 – the last in this series. For now, the fact that the sequel became a victim of a conflict between Square Enix, who wanted to turn Drag-On Dragoon into a mainstream franchise, and Yoko, who wanted… to make a game about dragons in space, will suffice for now.

With the start of the seventh console generation, the Japanese gaming market plunged into a crisis, and not even an economic one, but a crisis of individuality. In pursuit of catering to the tastes of Western audiences, games began to lose their originality, and then their popularity. In this environment, Tarot began planning the third iteration of Drakengard, which eventually developed into an independent game. Almost independent. This time he worked with producer Yosuke Saito, who became Yoko’s real comrade. Saito was quite loyal to the creative ideas of his colleague and at the same time well versed in the business component of the gaming industry. For example, it was he who proposed making a game with action combat a la God of War, because the turn-based nature and abundance of menus in JRPGs repelled Western players. However, the game still contains cities and their inhabitants, which were originally created specifically for the role-playing game format. Yoko himself chose The Legend of Zelda as his main reference points. And because of his love for shoot-em-ups, he pushed the idea of ​​shooting mechanics, which enriched the game’s combat. In general, the desire to sell NieR overseas dictated many scenario and game design decisions. At some point, it was decided to invite “gaijins” from the localization and marketing departments to the Cavia team in order to get feedback from them. This is how the idea came to create two versions of the game – with an adult protagonist in the West and a teenage hero in Japan. Saito has become a strong bridge between the visionary, as always gushing with ideas, and the strict bosses of Square Enix. Yosuke and Yoko work together to this day.

This time Taro took the script very seriously, aiming to create a complex story. He wanted to move away from the agonizing mood of his first game, without slipping into the vulgar pop-ness of the sequel. The initial concept of NieR described a fairy-tale world, everything that happened was looped in a time loop. The villains tried to resurrect their leader, but were defeated over and over again until they figured out how to break the flow of time. Yoko modified this concept over and over again until he read the Kino’s Journey manga, got inspired and began writing the story… from the middle. Drakengard screenwriter Sawako Natori again became a co-author, writing lines and relationships between characters.

NieR was first shown to the public at E3 2009 and was released a year later, in April 2010, on the Xbox 360 and PS3 platforms. And here let’s stop talking about game versions. Essentially there are two of them: NieR Gestalt and NieR Replicant. The main character of Gestalt is a father saving his daughter. The protagonist of Replicant is a brother saving his sister. And that, oddly enough, is all. Luckily there’s no censorship this time. In the West, it was decided to release only the version with the father, as it was more suitable for American and European audiences. In Japan, Gestalt was released on Xbox 360, and Replicant was released on PlayStation 3. Both versions are equally canonical, but after last year’s remake the situation became more clear. Taro still saw the main character as a teenager, and the relationship between brother and sister in Japan is considered more touching than the relationship between father and daughter. And Yoko, as you remember, has her own thing about sisters.

Japanese Replicant, Japanese Gestalt and the only Western version.

Japanese Replicant, Japanese Gestalt and the only Western version.

Japanese Replicant, Japanese Gestalt and the only Western version.

I will be disassembling the game in the Gestalt version, because I don’t know Japanese, and there’s only one disk. Please don’t worry about canonicity – firstly, all the events in the two versions are identical, and secondly, in an additional video I will cover the remake of the game, where the main character is already a boy. The scheme is the same as with Drakengard. Today – all about the game, next time – all about the novels, comics, etc. d. Let’s start again with the plot. If Drakengard was an exemplary dark fantasy with anime overtones, then NieR with its melancholy fatalism became like an exemplary ancient tragedy.

Plot

2049. In the middle of a deserted city covered in snow, an inconsolable father tries to save his daughter Yona. They are hiding in the ruins of a supermarket from sinister entities – shadows, with which Nir (this is a canonical name) fights with a metal pipe, losing his last strength. The voice of a mysterious black book sounds in the hero’s head, offering to use its dark power in exchange for his soul. Doesn’t remind me of anything? In a desperate situation, Nir, like Kaim, who merged hearts with the dragon, enters into an alliance with the mysterious Talmud and defeats the shadows with the help of new magical abilities. After the fight, Nier discovers that Yona touched another magic book, which is why black writing begins to cover her body. The girl faints. Nir calls for help for the last time and his voice echoes in the cold and empty city.

Events move 1312 years forward, into a new post-apocalyptic world, where humanity has already risen from the ashes and reached the level of development of the Middle Ages. Traders, blacksmiths and hunters live in a peaceful green valley. Behind the walls of the town, shadows still rule, but over the past millennium they have already become part of the ecosystem – people are afraid of them, but take them for granted. It is worth mentioning, by the way, that these creatures are afraid of sunlight. The plot again focuses on Nir and his daughter Yona. The girl is sick with a deadly plague – those same Black Letters that are gradually covering her body. In order to feed the girl, our hero works part-time in the village either as a hunter or just as an errand boy (well, in the Western version, as a man…). Helps with all sorts of requests from the village residents and, first of all, its elders, the beautiful and wise girls Devola and Popola, who, in turn, are trying to find a cure for Yona.

The plot picks up on the day Yona secretly leaves the village and heads to a place called the Lost Shrine to find the Moon Tear, a rare flower that can grant wishes. Ironically, Nir himself told her about the flower. At the sanctuary, Nir comes across a talking book calling itself Grimoire Weiss. He teams up with this book and uses its magical power to defeat two guardian statues blocking their path to Yona. With his rescued daughter in his arms and a companion book, Nir runs out of the erupting sanctuary. In the village, Nir learns from Devola and Popola that Weiss is a legendary book from the so-called “Song of the Ancients”: a ballad that tells about the battle of Grimoire Weiss with another book – Grimoire Noir, the sower of chaos. With the help of artifacts called "Sealed Verses", the white book defeats and restores peace on Earth. Believing this to be the solution to Yona’s healing problem, Nier and Weiss begin searching the land to collect the Sealed Verses.

That’s how different the heroes were waiting for the Japanese and everyone else.

That’s how different the heroes were waiting for the Japanese and everyone else.

This is how the first big quest of the game begins. In his search for the Verses, Nir explores a variety of places around his village and meets a variety of characters, some of whom become his partners. The protagonist’s comrades have significantly increased in depth and versatility since the first Drakengard. Grimoire Weiss is a rather comical snob character who takes herself too seriously and never misses a moment to reproach others for their stupidity. The more valuable the moments become when the grumpy tome has to step out of his role. In the Air Village, the heroes meet a daring girl named Kaine. Initially, she is drawn to the most vulgar (in the sense of philistine, I’m not talking about her costume) anime stereotype: a sexy, touchy warrior. However, over time, the image of Kaine becomes more and more shocking and tragic, which we will talk about later. For now, let’s confine ourselves to the fact that she is half a shadow. An innocent boy named Emil becomes Nir’s third partner. He bears a heavy curse: like the Gorgon, with his gaze he turns living beings into stone, which is why he has to wear a bandage. But he has amazing hearing.

In addition to making friends, Nir manages to visit the Seaside City, whose inhabitants were able to establish ship trade, a robot junkyard, where two blacksmith brothers ask him to find his missing mother, the Air City, where residents locked themselves in their houses and snap at anyone passing by, and the deserted city of Facade, where Nir, Weiss and Kaine save the young heir to the throne and thereby secure his friendship. The façade itself is an interesting location: its residents value life “by the rules” above all else, and have elevated this desire to an absolute, which is why the number of contradictory decrees totals several hundred thousand. This illogicality is reflected in the chaotic architecture of the city – it is a continuous labyrinth. Another extraordinary place is the Forest of Myths, whose inhabitants are sick with the Death Sleep – they are doomed to sleep forever and perceive the world… through text! Nier and Weiss become infected with this plague and the gameplay turns into a text RPG. Brilliant! Of course, the heroes manage to save everyone, but the words of the headman of the Forest of Myths remain in the memory: “I’ve already met you somewhere, but it wasn’t you”… A strange phrase that describes something similar to standard deja vu, however, during his adventure, the player continually stumbles upon signs that something is wrong with this world. When completing some side-quests, plot holes arise: clearly dead or simply missing people unexpectedly return; whole, unharmed, and not remembering the very fact of their disappearance, pretending as if nothing had happened. The loading screen, usually featuring excerpts from Yona’s diary, sometimes glitches, causing strange chronicle entries to appear in the diary. However, during the first playthrough, these mysterious paradoxes remain unnoticed by the player. And only after ending A..

Let’s call these "Tarov guns".

Let’s call these "Tarov guns".

Well, okay, it’s too early to talk about this yet. Nir finds all the Verses, makes new friends and returns to the village, which is unexpectedly attacked by a large pack of shadows led by a giant shadow. The monster breaks into the library, where Niru manages to drive it into the basement. And then appears… Shadowlord.

A powerful dark entity that rules all shadows. Next to him is Grimoire Noir, tempting Weiss to fuse together for a greater purpose. The hero and the white book manage to repel the attacks of the black one, but Shadowlord himself disappears, taking Yona with him. The situation is aggravated by the fact that the monster locked in the basement is trying to break out, and Emil has to turn Kaine, who is holding the door, into stone. At her own request, of course.

This is how the first half of the game ends. The action moves forward another five years. Nir has changed a little during this time.

Here, in fact, the Gestalt version still stumbles, because Nir-Father looks approximately the same at 39 and at 44, but in Replicant the evolution from a teenager to a man is perceived much brighter.

Here, in fact, the Gestalt version still stumbles, because Nir-Father looks approximately the same at 39 and at 44, but in Replicant the evolution from a teenager to a man is perceived much brighter.

Here, in fact, the Gestalt version still stumbles, because Nir-Father looks approximately the same at 39 and at 44, but in Replicant the evolution from a teenager to a man is perceived much brighter.

Here, in fact, the Gestalt version still stumbles, because Nir-Father looks approximately the same at 39 and at 44, but in Replicant the evolution from a teenager to a man is perceived much brighter.

Here, in fact, the Gestalt version still stumbles, because Nir-Father looks approximately the same at 39 and at 44, but in Replicant the evolution from a teenager to a man is perceived much brighter. Over the years, he has made little progress in finding Shadowlord, but is still determined to save Yona. The shadows have become stronger, they have developed resistance to sunlight and use armor and even weapons, while the village suffers due to the Black Letters and lack of resources.

Emil sends Niru a letter saying that he may have found a way to free Kaine from petrification. The hero goes to the mansion where the boy lives, and discovers that the entire structure is just a cover for a secret weapons laboratory, where Emil remembers his past: he and his twin sister Halua were the objects of cruel experiments to create living weapons. Halua became weapon number 6, and Emil became weapon number 7. The heroes find the monstrous Halua, and after defeating it, Emil unites his body with that of his sister. Now he is able to control his eyes, but the boy is disfigured. Nir, Emil and Weiss return to the library and remove the petrification from Kaine, defeat the Shadow sealed in the basement and continue their journey.

Emil before and Emil after. Now you know whose mask Tarot is wearing.

Emil before and Emil after. Now you know whose mask Tarot is wearing.

Popola informs the heroes that https://nonukonlinecasinos.uk/betting/ in the Lost Sanctuary, the same one where Yona once fled, the entrance to Shadowlord’s lair is hidden. However, in order for the passage to open, it is necessary to collect the fragments of a certain cipher. And collecting these fragments is the main quest of the second half of the game. Nir will again visit familiar places, but now peaceful towns and villages have become dangerous. The King of Facade has grown up and wages a war against the desert wolves, in which his bride dies. Residents of the Forest of Myths write glitched texts onto the screen. One of the blacksmith brothers dies at the robot scrapyard. And the residents of the Air City generally go crazy and turn into shadows.

And so, all the fragments are collected, and Nir and his friends go to the Lost Sanctuary. The heroes open a passage and enter Shadowlord’s castle. They get in the way… Devola and Popola. The twins try their best to dissuade Nir from moving forward, but the father is not ready to leave the rescue of his daughter, and the girls enter into battle. But before that they tear off the veil from the main secret of this world. Nir and Yona are not real people, but artificial vessels, replicants created a thousand years ago as part of the Gestalt project.

Again I have to fight with someone beautiful..

Again I have to fight with someone beautiful..

Now let’s remember ending E in the first Drakengard. During the battle with God Mother, Kaim and Angelus are transported to Tokyo in 2003. They defeat the deity and it crumbles to white ash. The warrior and his dragon are shot down by fighters, after which their bodies remain in our world. This is how magic came from the Drakengard universe to our world. The NieR universe describes what happened to our world after that. Magic particles (they are called “maso”), when in contact with people, incline them to a pact, because in the world of Drakengard, as you remember, everything rests on pacts. The conditions are as follows: either a person loses his mind and becomes an embittered monster serving the evil gods, or turns into a salt statue. This is how White Chlorination Syndrome appeared – an epidemic that has spread throughout the world. In order to save humanity, the Gestalt project was invented: with the help of magic, the souls of people were separated from the body and placed in storage until better times. Human bodies are a short-lived product and prone to epidemics, so for each soul an artificial body without a mind is created – a replicant. According to the program, replicants were supposed to live in communities, and each community was looked after by a pair of androids of the Devola and Popola models. Sooner or later, the gestalts, the souls of people, had to return to their replicants, artificial bodies. Magical artifacts-books, Grimoire Weiss and Grimoire Noir, were responsible for the process of separating and returning the soul, as is distortedly stated in the Song of the Ancients at the beginning of the game. One way or another, at some point the project was canceled due to the fact that the replicants, like their namesakes from Blade Runner, gained consciousness. The souls themselves, at some point, began to destabilize and turn… into shadows. In total, we have the fact that all game characters are artificial copies of people. Moreover, these copies are still being produced. Remember I mentioned how supposedly dead or missing people in quests unexpectedly returned as if nothing had happened?? Now you know why. And why did the inhabitants of the Forest of Myths remember that they had seen Nir before, but a different Nir?. The enemies, of whom the heroes had already killed several hundred by now, were real souls of people.

Before Nir and the player have time to comprehend this revelation, a battle with the android twins begins. Devola is the first to die, and Popola, hysterical at the sight of her sister’s death, goes into berserker mode, forcing Emil to sacrifice himself in order to contain Popola and allow his friends to move on. The boy says goodbye to the heroes and disappears into the void.

As a result, Nir, Weiss and Kaine finally get to the Shadowlord’s abode, where they have to fight Grimoire Noir, and then learn another revelation. Why did Shadowlord kidnap Yona?? Because the main villain is the soul, the gestalt of the main character. Shadowlord is Nier from the prologue, who lived on Earth 1300 years ago and tried to save his daughter. The fact is that in those days he was the most successful among gestalts. Ordinary people, during the process of gestaltization – separation of the soul from the body – immediately relapsed and turned into shadows. Nir’s body contained a stabilizing element, which is why he became the core of a scientific project. Stable particles of Nir’s DNA were grafted onto the rest of the gestalts, which is why Shadowlord is instinctively considered the leader of the shadows, which is fair – he is humanity’s only and last hope for survival. When Yona touched the book in the prologue, the Grimoire, as we now know, her soul immediately began to separate from her body, and immediately relapsed. The girl is doomed, and not only her original version, but also a copy. Due to Yona’s unstable condition, her replicant will be forever sick with the Black Letters. The organizers of Project Gestalt realized that without motivation, their main asset, Nier, would be useless, and placed the incompletely “separated” Yona into hibernation, promising her father that the girl would be saved if he continued to be a resource of stabilizing particles. At the time of the main events of the game, Nier realized that he had been deceived and tried to save his daughter by connecting her soul with a replicant – the daughter of our hero.

The battle of two Niers begins – the replicant, which we play for, and the gestalt – Shadowlord. As a result, the copy defeats the original, but the final fight is interrupted by the awakened Yona. The girl’s soul (and she has grown up in five years, let me remind you) woke up in her artificial body, but she still hears the tears of her copy. Yona approaches her father, Shadowlord, apologizes and says that she cannot live, having taken away another, conscious life, warming in her body. The girl’s Gestalt kills herself by going out into the sunlight, which, as we remember, is destructive for shadows, that is, Gestalts.

In desperation, Shadowlord enters into a final battle with Nier and dies. Grimoire Weiss, having helped his friend for the last time, loses his physical form, for he has used up all his magic. The remaining pair of replicants, our protagonist and his daughter, are finally reunited. Kaine says goodbye to his comrades and goes about his own business, Nir and Yona return to peaceful life, and somewhere in heaven the soul of a father is finally reunited with his daughter.

End. Ending A, more precisely. By the way, I forgot to say that as a result of the death of Shadowlord, humanity is doomed – all gestalts will be destabilized and there will be no real people left in the world. The current generation of replicants will be the last, because there will be no one to produce new copies. As always, a happy ending in the style of the Tarot maestro. I really hope that I was able to clearly explain all the twists and turns of the plot – I tried really hard, really. If you still have any questions, write in the comments, I will answer. We still have endings B, C, D, but let’s digress a little from the plot and talk about the gameplay, because there is something to talk about here too. Don’t worry, we’ll come back to the endings later in the text.

Gameplay

Let’s start with the fact that NieR, unlike Drakengard, can be called an interesting game without compromises or references to experimentation. If Yoko’s previous creation was a mix of ideas from Ace Combat and Dynasty Warriors, then in the case of NieR, Taro and his team were inspired by God of War, and then licked a bunch of ideas… from the most recognized game in the history of mankind. From Zelda, Ocarina of Time, the only game with a score of 99 on Metacritic. And in this case you can even trust him. We’ll talk about gameplay borrowings later, but for now I’ll draw attention to the plot: in Ocarina of Time, the plot is divided into a child phase and an adult phase, which was completely copied in NieR. This is noticeable, of course, precisely in the Replicant version, where five years later a really different person appears before us. I’ll say right away: despite the fact that this series of videos is called “exposure” and I’m trying to show the other side of the Tarot, I don’t see anything wrong with copying, and when I pay attention to borrowed moments further in the text, these will not be complaints, but simply observations. Yoko himself makes no secret of the fact that in a certain sense NieR is a kind of parody of Ocarina of Time, and I don’t think that’s a bad thing. If you study, then only from the best, and you shouldn’t forget about borrowing and reworking postmodernism. For example, the entire segment of the game in Emil’s mansion is one fattening reference to the first Resident Evil. There’s a resident-style fixed camera, and a metroidvania element with a search for keys in an abandoned estate inhabited by monsters. Yes, even locations as quotes. In the end, as in Resident Evil, Emil’s mansion turns out to be a cover for an underground laboratory, only for the creation not of zombies, but of all-powerful, pretty boys and girls.

The main mechanics are as simple as three pennies – it’s an open-world action-rpg. We have a hub location, the village of Nira, where his home is located and where he is given instructions by Devol and Popol. Outside the village gates, a variety of places await the player: fields, forests, ruins, mountains, deserts, seas.

Cheap and cheerful!

Cheap and cheerful!

Cheap and cheerful!

Cheap and cheerful!

Cheap and cheerful!

Cheap and cheerful!

Cheap and cheerful!

Each location has a distinct identity and even a color filter. And this approach is also the merit of Zelda.

Just compare: here is Link’s home village, but the surrounding desert, mountain, field and sea.

Just compare: here is Link’s home village, but the surrounding desert, mountain, field and sea.

Just compare: here is Link’s home village, but the surrounding desert, mountain, field and sea.

Just compare: here is Link’s home village, but the surrounding desert, mountain, field and sea.

Just compare: here is Link’s home village, but the surrounding desert, mountain, field and sea.

This approach saves NieR from the feeling of monotony, but sooner or later it will catch you, because you have about thirty hours to run through all these beauties. If you want to get all the endings, of course. Despite its emptiness, the game world tries its best to seem alive – in the settlements Nir receives sidequests from residents, goats, sheep, lizards and wild boars live in wild places. By the way, the latter can be ridden, which at least somehow helps to save yourself from a five-minute run across the field.

The combat is simple and accessible, adjusted for crookedness, of course. There is a strike, there is a block break, a dodge and a defensive pose. All these actions can be combined, which creates a strong base of simple combat mechanics. Once again, several dozen killing weapons appear in the player’s arsenal, each with its own characteristics and pace of combat: light swords for quick fights, heavy ones for large crowds of enemies and spears for fighting single opponents. This system is enriched by the introduction of the Grimoire of Weiss. Firstly, this is another reference to Zelda – there was always a fairy flying next to Link, and a book next to Nir. By pressing a button, Weiss begins to release energy charges – an analogue of a firearm. It gets more interesting when the player takes possession of the Sealed Verses. These are not just plot MacGuffins, but magical abilities – magic projectiles, traps, walls and even giant fists that can be used as weapons. The shooting mechanics are at their strongest when Tarot starts playing with perspective, and he does this much more often and much more talentedly than in Drakengard.

In general, during the passage the player will have time to play in a variety of genres: while maintaining the basic mechanics, the game turns into a shoot-em-up, then into a beat-em-up, then into an isometric diabloid, then into a text novel, like in the Forest of Myths. Once again, I can only applaud Yoko for her commitment to diversity.

Do you want variety?? Change the camera! Laziness? Well… just make the text)

Do you want variety?? Change the camera! Laziness? Well… just make the text)

Do you want variety?? Change the camera! Laziness? Well… just make the text)

The most important difference between NieR and Drakengard is that it’s incredibly pleasant to be in. The action is not focused on an infernal meat grinder: there is fishing, hunting, simple puzzles, and side quests. The latter, of course, for the most part are fixated on give-bring-kill, but we must pay tribute to the Cavia studio: they provided each minor story with a touching or tragic story, often providing the key to solving the main mystery, as I mentioned above. The atmosphere of the game is imbued with a peaceful melancholy, albeit doomed at times, but still enchanting. And we haven’t talked about music yet.

Music

I don’t even know how to approach this topic. First, let me tell you the fact that at the time of NieR’s release in Japan, the soundtrack was more popular than the game itself. This is an incredible monumental creation, so I will pay special attention to the melodic accompaniment.

Composer Keiichi Okabe is responsible for the tracks that you hear all this time in the background of my voice. According to the interview, Taro and Okabe were university friends, and Yoko invited his friend and his Monaca studio to work on the game’s soundtrack. For three years, Okabe led a team of musicians from Monaca and Cavia, creating the music of NieR. Interestingly, some gameplay moments were adjusted after the fact to fit the soundtrack better. Keiichi invited singer Amy Evans, an Englishwoman living in Tokyo, to perform vocal parts. In the 2000s, she was the voice of the band freescape, and if you are familiar with the sound of the NieR OST, you will immediately recognize this timbre. Okabe gave Evans an unusual task: singing in a made-up language. Firstly, such a solution was better suited to a world where all civilizations had long been erased from memory, and secondly, lyrical texts in an understandable language would distract the player from what is happening on the screen. Amy had to mix the sounds of French, Japanese, Gaelic and Scottish languages, creating songs in an invented dialect.

Our heroes. Okabe in poor quality because I tried to find the youngest photo

Our heroes. Okabe in poor quality because I tried to find the youngest photo

The result is music that, in genre terms, can most easily be classified as New Age. New Age involves combining elements of classical music with synthetic sound, like Vangelis, adding ethnic notes, like Kitaro, or near-pop techniques, like Enya. To be fair, I will say that the term has already been criticized a thousand times for being too vague. This is how they say that in the 80s the moronic general word was “fusion”, in the 90s “new age”, in the 00s “alternative”, and in the 10s, apparently, “IDM”. But this is already the field of music critics, not mine.

One way or another, the overall sound of the soundtrack perfectly conveys the melancholy fatalism of the game, while at the same time hinting at the biblical scale of what is happening. Here you will find choral singing, crystal synthetic ambient, and uplifting acoustic guitar parts. RJ in his review compared the musical theme of Shadowlord’s castle with Bach’s arrangement in Solaris, and it’s just a great comparison. It’s amazing how Okabe was able to combine the polyphony and identity of each individual track with the overall mood of the whole music. Emil’s Mansion Theme initially sounds like a desert acapella, and later develops into a complex battle track, while maintaining the overall tragic-mysterious sound.

The result is one of the best music scores in the gaming industry. Drakengard’s soundtrack was rowdy and experimental, echoing the game itself. To some extent, it was similar to the sound of Japanese films from the 90s, the works of Satoshi Kon for example. Okabe’s work has already become a fundamental creation, reflecting Tarot’s more serious approach to his game.

Endings B C D

Well, let’s finish the plot! After receiving ending A, the player moves half a game back to the moment Kaine was “unsealed”. All plot events are repeated, but now the context of what is happening is revealed to the player much more deeply. Now, when killing each shadow, you can hear its voice – a distinct, human one. The absence of this context on the first playthrough can be perceived as a Tarot scam, but this technique contains an anti-war commentary: does this context have a modern soldier aiming at the enemy?? The image of the enemy is always impersonal – it is truly a “shadow” that carries only a threat. Yoko said that these thoughts were prompted by the terrorist attacks of September 11th and the subsequent war in the Middle East:

“The mood of society [after September 11] has changed: now you don’t have to be crazy to commit murder. It’s enough to just consider yourself right.”

A fair comment, although it seems to me that it can be attributed to any war at all, even to the Battle of Trojan, even to the conflict in Ukraine. War is always a lack of context and depersonalization of the enemy. And Yoko really has a thing for September 11th: the first Drakengard was released on this date, albeit in 2003, and this particular day is indicated as Nir’s birthday, and Nir’s father.

The shadow bosses have a tragic backstory, and the player actually feels ashamed for killing them. During his first playthrough, Nir encounters a tragedy: the king of Facade, who was once saved by him, marries a kind and beautiful girl who once helped the heroes. Suddenly, a pack of desert wolves, led by a shadow leader, breaks into the wedding and kills the girl. Enraged, the king sets out to take revenge, and Nir helps him in this by slaughtering all the wolves in the lair, including their leader. On the second playthrough, the player learns the story of the shadow wolf. Being a gestaltized dog, he remained faithful to people for thousands of years, and even when the replicants began to destroy the native forest of wolves in order to erect that same Façade in its place, he maintained neutrality, not allowing his charges to attack people. However, one day he discovers that all his friends, including even the helpless wolf cubs, were killed by facade hunters. An attack on a wedding becomes the leader’s revenge, after which he is ready for retribution. The remaining members of his pack do not want to abandon their comrade and are preparing to die together at the hands of Nir and the replicants from the Facade. And that’s just one story.

Kaine reveals himself the most when going to ending B. The player learns about her tragic past and the reason for her isolation. Let’s start with the fact that Kaine is a hermaphrodite. That is, she has the genitals of both men and women. Such an embarrassment occurred due to confusion during the creation of a girl replicant. Because of her illness, Kaine was persecuted in her home village, like any scapegoat. The only person who cared for the little girl was her grandmother, who instilled in her granddaughter willpower and the ability to stand up for herself. One day, the grandmother is devoured by a giant shadow, and the girl is left completely alone in this world. More precisely, paired with a shadow. Remember I said Kaine is half monster?? The fact is that her replicant was possessed by an evil gestalt named Tyrant. A voice constantly sounds in the girl’s head, inclining her to violence, which largely determines her tough character.

Two pieces of art about Kaine’s two main problems.

Two pieces of art about Kaine’s two main problems.

Ending B itself offers not so much an alternative development of events, but an expanded version of ending A. After the replicant Nier defeats Shadowlord, a scene plays of a crumpled Gestalt Nier crying alone in the white void, regretting all the hardships he put Yona through. A memory emerges of how, in that same supermarket, the daughter tries to persuade her father to eat cookies, but he says that he is not hungry. The girl’s soul approaches the lonely Shadowlord and thanks him for always being with her. And in the last cutscene we find out that Emil still survived. And more determined than ever to find friends.

To get endings C and D, the player will again have to collect all the weapons in the game, which, to be fair, is less annoying than in Drakengard. By the way, weapons can be pumped up again and thereby learn the history of each individual blade. Continuing from endings A and B, the plot turns to Kaina. The personality of the evil Tyrant still takes over her, and now the insidious shadow sets a condition for Nir: he can save the girl only if he sacrifices his life and even his memory. In option C, Nir kills Kaine and thereby frees her. Finally, the Tyrant conveys to the hero the girl’s words: “Thank you.”.

But ending D is a new mocking idea of ​​the Tarot. You don’t have to go through a crazy boss battle to save Kaine. You just have to sacrifice yourself. If the player makes such a choice, the game erases all progress data. All items, all progress and even all saves. Moreover, if you start the game again, you will not be able to enter the old character name. None of the characters remember Nier’s existence anymore. Nobody but the player.

Yoko Taro and his wisdom

If at the time of the creation of Drakengard Yoko was largely driven by his fetishes and rebellion, then his new game feels like a much more complete and, interestingly, wise creation. NieR’s story doesn’t tend to show off its most shocking sides. First of all, this is a simple story about a father saving his daughter. The story is tragic and emotional, but accessible. Even the loading screens, which show excerpts from the girl’s diary, are subject to this motif. She describes those days when her father is not home and she has to spend time alone. Unfortunately, in order to save her daughter, Niru has to spend minimal time with her. Tarot said in an interview that this backbone is the most important thing in the game, and all the secrets of the world and cause-and-effect relationships can be treated the same as in real life – you don’t need to know all this.

The principle of freedom that Yoko followed in Drakengard also applies here. In the case of the Replicant version, the player thinks that he will spend the entire game running as a 15-year-old boy, but in the middle of the game the plot moves forward and the hero becomes bigger, stronger and angrier. The endings, as always, open up a new side of perception of what is happening, which the player is again unaware of. In the context of NieR, we should talk about how Taro writes scripts. Due to the emotionality of the story, he resorts to the technique of “reverse scriptwriting”. That is, the first thing that appeared in his head was, say, the scene of the death of King Facade’s bride at the wedding. Starting from this emotional peak, Yoko writes a long path that will prepare the player for, so to speak, catharsis. When we first meet Fira (that’s the girl’s name), she’s still 10 years old. This is a brave little child who also suffers because he is mute. The girl cannot communicate normally with her relatives, but still tries to help the residents of the Facade and even helps save the young king. Five years later, the king takes Fira as his wife and thereby recognizes her as an equal, even despite her illness. And only at this moment does the girl die. The game world is filled with many more such stories, but I won’t tell them, because playing NieR has become much easier – the remake was released on modern platforms. But the PS3 version has an amazing guidebook included. I was incredibly surprised that it was written in Russian. If the game was adapted for our market, and even in the 2000s, then imagine how Cavia tried to immerse the rest of the world in their universe.

Yoko’s second technique – photo thinking. When writing each scene, he, like a director, tries to visualize it and fill it with details. In terms of visuals, by the way, I want to pay tribute to the game’s cutscenes. Drakengard already had expensive PS2-era FMVs. The video series of NieR may be budget-friendly for its time – compare with the same FF XIII – but made with incredible taste and beauty. Plus, don’t forget that the cutscenes are accompanied by Okabe’s music, which gives plus 100 to the epicness.

If Kaim’s partners were primarily carriers of behavioral extremes and deviations, then it is much easier to feel empathy for Nir’s friends. In general, the tangle of relationships turned out to be quite complex. Yoko and screenwriter Sawako Natori said that in many ways Nir’s relationship with Kaine and Emil is a love story, especially in the Replicant version, where the hero is closer in age to his partners. It couldn’t have happened without a little tin either. You already know about Kaine’s genitals, but you don’t know that Nir, as a boy, provided sexual services to the villagers. Everything, again, for the sake of saving my sister. So the version of his romance with Emil, who is not indifferent to the young man, is quite possible. Many scenes revealing the characters and their relationships are the merit of Natori. I read in an interview that the scene of Popola’s madness came to her when she was acting out a moment from the children’s anime PreCure with her daughter. Why not. All this is seasoned with postmodern gags, when Weiss is outraged by yet another running side quest or when the Forest of Myths starts a text segment and the heroes hear the words of the author describing their actions.

NieR depicts Yoko Taro’s new, wiser and more mature approach to video game creation. Of course, nothing would have happened without his team: Saito adjusted the gameplay, Natori worked deeper into the script, Okabe and Evans created a great soundtrack. We can only be glad that we have such a game.

Conclusion

Today I told you everything I know about one of the best games Yoko Taro. NieR was a true lost gem, saved by the hype of its sequel. This is an interesting, unusual and wise game, breaking the mold of its time and, at the same time, promoting its own vision. As you might guess, I’m not finished with this opus yet. In the next part you will find an overview of all the novels and other media related to the game, as well as a comprehensive review of the remake of the game, which was released just a year ago.

I didn’t know which one would please you more) There will be a positive version of the “replicant” version and the “gestalt” version

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Fight with King Of The Monsters

Big monsters like to attack big cities. They will destroy anything that gets in their way without the slightest hesitation. Not only people are in danger, but also other large creatures. These large creatures of Mother Nature are dangerous, fearless and capable of smashing the entire planet Earth to smithereens, but it just so happened that they only took a closer look at Japan. Is there honey smeared there for them?? However, Kaiji (as the Japanese call Godzilla-like monsters) love the land of the rising sun just as much as aliens love America. This is how it has always been and will always be. The game “King of the Monsters” gives the player the opportunity to feel in the shoes of large monstrous creatures emerging from the sea onto land for the sake of a strong desire to destroy something as big as themselves. This miracle of nature was released by SNK in February 1991 on the arcade machines of the Neo-Geo system (which were born a year earlier and were well received by players and reviewers), the Neo-Geo CD console, Snes and Sega Genesis. Later the game was re-released on a new generation of consoles including PSP, PS2 and Wii. Interestingly, this is the first video game dedicated to Kaiji fighting each other. Before this, the gaming market mainly featured fakes dedicated to Godzilla and games from the Rampage series from Midway, but in those works they still didn’t beat each other half to death while simultaneously destroying cities and other human settlements. Monsters fighting in the city are a gold mine on which no one has yet managed to get rich. On the other hand, you need to understand that the first pancake most often turns out to be lumpy. Maybe there’s a reason why no one has tried to do something like this in a video game equivalent? Fighting as a genre had just begun to evolve and the first line of games dedicated to fighting was just taking its first steps towards the ideal. Don’t expect too much from the game. Well, now let’s take a look at this King of the Monsters and decide whether he deserves this title or not.

ME VS KING OF THE MONSTERS

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There is no plot in the game, because why is it needed at all?? There are hints that in 1996 the monsters will stage a deadly tournament for the title of best monster. Judging by the credits, at the end the winner continues to destroy cities and people are in mortal danger. But this game is not about saving the human race. Look for heroes elsewhere. Even Godzilla was considered a hero only in part because of his love of uncontrolled violence and chaotic behavior. Game features: A big emphasis in the game is placed on the mechanics of wrestling-style battles. There are a lot of grabs, there are well-known techniques like the German suplex and elbow strike (as well as two jumping legs) and some kind of ropes in the form of electric barriers that throw monsters back. One button is responsible for punching, and the other for kicking. By clicking on them at the same time you can jump. If you press both buttons and hold until the character blinks, and then immediately release, you can make a special attack, usually a powerful shot. By quickly pressing the left or right button you can make the character run. While fighting the monster, you simultaneously destroy the city and its inhabitants. Watch as police cars and firefighters try to cope with the chaos that has attacked the city like a hungry beast. I’ll tell you more about the details when I start talking about the graphics, but I’ll note that there’s a sea of ​​them, if not more. The army does not sleep and from time to time sends planes, helicopters and tanks to the monsters. They can be broken, picked up and thrown at an opponent.

Some skyscrapers (the size of monsters) can also be taken from the ground and thrown towards the enemy. And destroying the city by throwing the enemy into buildings and people the size of ants is great at first, but because the player is faced with a disgusting cheating opponent and a strange victory system, in which it depends not on the loss of the opponent’s lives, but on staying on the ground for three seconds. It’s funny, but most often, to make a hold you need to grab the enemy and perform a powerful blow on him. And since capture is completely random (which is most often on the enemy’s side), you shouldn’t expect an easy victory. No matter how you press the keys, nothing will change. Only chance and luck will help here. The game has three modes: 1) Single playthrough in which you need to choose one of six monsters and defeat the other five and your mirror double twice in a row (something in the style of Ghosts’n Goblins) 2) Player versus player (without a computer opponent, fun is guaranteed) 3) Co-op (Yeah, you can play a campaign with a friend and make not one, but two monsters become kings). The funniest thing is that for all the destruction and chaos done during the battle, the player receives real points. For incentives, you really try your best to survive and win so that in the end you get the coveted points with the percentage of city destruction. There is also an opportunity to level up by collecting balls with the letter P on the level. Having collected 10 of these balls, the hero will improve his strength and resistance to blows, change in color and, as if this were not enough, even change the animation of some of his blows.

This is the cover of the NEO GEO CD version of the game with a destroyed Japanese city, spaceships and a Godzilla-like creature. The gray background is depressing and sets you up for a battle of life and death (the phrase on the spread also hints at this).

Japanese poster for the arcade version of the game. It doesn’t look so intimidating and the proportions of the characters are even touching. But you and I know the truth.

This is the American version of the game on NEO GEO. Doesn’t look very serious and the monsters don’t look like themselves. Plus the leg was stolen from the Japanese version.

Game on Sega Genesis. https://slotsnogamstop.co.uk/big-bass-bonanza/ The drawing with monsters on the cover was just a sight for sore eyes. The artist tried to make them alive and terrifying.

Super Famicon version of the game (Japanese Snes title). Looks about the same as the poster for the arcade game.

On this cover of the Snes version of the game, the emphasis is on the battle of monsters in the city center with the destruction of buildings, flames and explosions. Effective. I would definitely buy this if I saw a game cartridge in a store.

Game versions: Made according to a similar scheme and differ slightly from each other. Except that in Genesis, unlike Snes, the cities are named very strangely, like “Castle City” and “Mega Port”. Two playable characters (Woo and Poison Ghost) were cut, and the cities were not animated. But these versions also have their advantages, such as the ability to reduce complexity in the options. In any case, it will be fairer to play. Graphics: At a high level. I have already mentioned above the level of work on the smallest details. Every house can be destroyed, they all look and even collapse differently. The color scheme is pleasing to the eye, the effects are colorful, and the characters boast a good appearance, but it’s worth noting that they all have a disgusting design, obviously copied from other popular monsters. Sounds and music: The sounds seem a little rough to me. The musical accompaniment can be called interesting and very atmospheric. SNK, as usual, use real voices, but just instruments. The male choir against the backdrop of bloodthirsty monsters fighting each other sounds simply excellent. SNK always seemed to me to be professionals in the field of musical content of the game. They delight with variety and quality, and for the player these are the two most important components.

They are all the same in height, size and build. Even many of their blows are generally similar. But it’s still worth looking at them.

Astro Guy -a very strange version of Ultraman. Why does he have wings on his head?? Why did you decide to compete with monsters?? Some of the blows have funny animations and I guess he plays the role of a jester.

Beetle Mania – a huge beetle that shoots at the enemy with its own horn. The upgraded version of the horn resembles a spaceship in appearance.

Geon is essentially a slightly edited version of Godzilla. Capable of breathing fire and crying.

Poison Ghost – this is something similar to a swamp creature from old horror films. Can curl up into a ball and fly at the enemy like a kolobok in the style of Kano and Blanka.

Rocky – huge golem. Change the coloring to green, then I might confuse him with Poison Ghost. Able to shoot parts of his body and throw enemies over himself.

Woo — King Kong. Well, maybe a bigger size.

1 – terrible (something on the level of Superman 64)

2 – bad (big problems, most likely in mechanics and gameplay)

3 – average (balances on the edge. The cons help the pros and vice versa)

4 – OKAY (graphics, music or something else prevents the game from taking off)

K.O.: I was ready to give the game a two, but I thought that thanks to the details and good musical accompaniment, I could give it a higher rating. In addition, you can go through single player and fight with a computer opponent with a friend, which makes the passage a little easier. It will be difficult to enjoy the game alone due to a cheating IQ. But it’s worth a try, especially if you’re a fan of this kind of games. In addition, you can look at the wonderful destruction of the area. You don’t see this often in games.

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[FANFIC] First night in the wasteland (based on fallout 3)

My father was a priest https://nonukgamblingsites.co.uk/review/aztec-paradise/ and used to live in a shelter. He was expelled because he believed that there was only one God, and all other religions were just different readings of the same commandments. My mother lived in Rivet City and worked at the local school. They never told me how they met and why they decided to live in the wasteland. I think they decided to create something like a mission. Our home has always been open to those in need, for the Lord commanded us to help our neighbors. That’s what my father said.
From early childhood, my mother taught me to read and write. She always said that illiteracy and ignorance are one of the most terrible vices of humanity. At three years old I already knew how to read and write. Fortunately, we had a lot of books at home. By the age of five I already knew a lot of human history. Although I must say that some points remained a mystery to me, because we simply did not have some books. This is how my life continued until I was seven years old. Most of the time I studied, read textbooks on medicine, history, technology, in general, everything that we had at home. Everything changed when I turned seven.
It was a very ordinary morning, with no signs of anything unusual. I sat and read a book given to me for my birthday. It was a thriller about a little girl who got lost in the forest. Mother was busy in the kitchen. Father was repairing his Pip-Boy 3000. There was a knock on the door, I went over to open it. When the door opened, I felt a strong blow to my head and passed out.
When I came to my senses, I heard my mother’s screams and my father’s pleas. I got up and ran into the room from which the screams were coming. My head was just pounding, blood was gushing from my nose, covering my whole face, but at that moment I didn’t notice it. When I ran into the room, I saw what I had seen in my nightmares for a very long time. Father on the floor, in a pool of his own blood, begging for mercy. His nose was broken, his right eye was completely swollen shut, and his legs and arms were bent at the wrong angle. There was a bone sticking out of his right knee and blood was flowing. Three raiders stood around him and aimed their hunting rifles at him. They laughed. Their laughter seemed like the devil’s laughter. I’m frozen in a daze. And then I heard my mother groan and turned towards him. She was lying on the bed, in a torn dress. Her whole face was covered in blood. She was crying. The fourth raider lay on it and twitched. I couldn’t believe what he was doing to her.
A wave of hatred washed over me. Everyone looked at me. Father could no longer hold back his tears. My mother started begging them to let me go. They all laughed even louder. The raiders reminded me of the dogs of hell, in their spiked armor. Their laughter stuck in my head. I stood there unable to move. Their voices came from somewhere far away. Then came another blow and I fell. Lying on the floor, I gradually came to my senses. I didn’t know what I should do. Trying to escape? Try to free your parents? Just remain lying on the floor, awaiting your fate? At that moment I just wanted to wake up. It’s all a bad dream. This can’t be happening, I thought. But it wasn’t a dream. I knew it but didn’t want to admit it. Seconds turned into minutes and minutes into hours.
I don’t know what made me act then. Love for parents? Fear for your life? I don’t know. I saw next to my head the leg of the raider who was raping my mother when I ran into the room. The decision came naturally. I grabbed his ankle with my teeth as hard as I could. His scream was music to my ears. I didn’t want to let go of his leg. I felt a blow to the back of my head and passed out again.
When I woke up, the raiders were about to leave. They didn’t take anything with them. We simply had nothing to take. One of them, the one whose leg I bit, suggested burning down the house. Everyone agreed. Apparently he was their leader. They spilled something all over the house and set it on fire. When they left I crawled to my father. He looked at me and said:
— James. Run. Save yourself – there were tears in his eyes.
– No. “I won’t leave you,” I said. I felt like I was going to cry and tried with all my might to suppress this desire.
– Run, there’s nothing we can do to help you. And you must live.
– Dad, I can’t – I no longer had the strength to hold back the tears, and I started crying.
– Run, save yourself. Promise me that you will survive. Head to Litel-lemplayed – the father said with the last of his strength, and died.
I lay and sobbed on his chest until I felt the heat from the fire. But even then I didn’t want to go anywhere. Still, I had to fulfill my father’s last request and stood up.
My legs didn’t obey me well. I staggered over to the table and took his Pip-Boy. Fortunately, the fire did not have time to spread much, and I got out of the house.
Having got out of the house, I sat down on a stone and looked. Watched my house burn. How my old life is burning. Life without worries. Quiet and calm life. I sat and cried. And the house burned and burned. Every second my heart felt heavier and heavier. I could hardly restrain myself from rushing inside and trying to save my mother and father. I knew there was no way I could help them, but I still wanted to try to save them.
When I began to come to my senses, the house had already burned down a long time ago. Only the ashes continued to smoke. I wiped my tears with my sleeve and stood up from the stone. What did father say?? Something about Litel-lemplayed. There was nothing to do. I wanted to be away from this place. I knew the direction I needed to go. Mom once showed me which way Litel-lemplayed is.
It was starting to get dark, and it was necessary to move out as quickly as possible. Of course it was necessary to check the remains of the house. Find something useful. But I didn’t want to see the corpses of my parents. And there couldn’t be anything useful there.
I started my journey. I walked quickly. What if Litel Lemplide doesn’t help me?? What if it doesn’t exist at all, and this is just a fairy tale for children?? A city where only children live. Sounds like complete nonsense. An icy voice spoke in my head, and I tried to shut it up. My father wouldn’t have told me to go there if he hadn’t been there. The voice fell silent. I breathed a sigh of relief.
I heard some strange sound. The sound is like an insect moving its paws over stones. The sound was getting louder. I thought: "What insect? After a nuclear war, all insects either died or mutated. Unless it’s…” – Everything went cold inside me. I froze in place and began to slowly turn around, praying that my guesses would remain just guesses. The sound was getting louder.
When I turned around I saw him. A giant glad scorpion was rushing towards me. His claws clicked predatorily. Venom dripped from the tip of the sting. His little eyes looked at me as if they were trying to burn. His shell gleamed ominously in the moonlight. I looked at him unable to tear myself away.
Fear washed over me like a huge wave. I remembered how my father once brought home a traveler who had been stung on the thigh by a scorpion. The bone was broken in half, the whole leg was covered in blood. In the wound one could see part of the broken bone and torn muscles, and part of the poison that had not been absorbed. The traveler lay delirious for three days and died in terrible agony. “The same thing will happen to you,” an icy voice in my head said maliciously. "No!“- I shouted, and, turning sharply, ran towards the hill.
The sound kept getting louder. Scorpio was catching up with me. “You’re going to die anyway, so why are you running, stop and accept death,” said a voice in my head. "Shut up!“- I yelled and sped up, although I thought that I couldn’t run faster. I ran up the hill and the scorpion gradually caught up with me. When I reached the top of the hill, I turned around for a second and saw that not one scorpion was rushing after me, but three. Three giant, mutated creatures rushed after me.
I sped up and faltered. I was rolling down the hill. Earth. Sky. Earth. Sky. Gradually everything merged into one blurry picture. I stopped abruptly, hitting my head on some kind of stone. Stars sparkled in my eyes. My head was spinning. The urge to vomit began in the stomach. Even if I tried to get up at that moment, I wouldn’t have succeeded. I guessed it was in some kind of crevice. The tramp of scorpions was getting closer. By the time they reached the crevice, I had almost come to my senses. They stomped around her. One of the creatures came up to my crevice and looked into it. I saw her predatory claws. Her evil eyes.
The scorpion lunged sharply with its stinger. It stopped a few inches from my face, paused for a moment, and went back. During this moment, I managed to see him in the smallest detail. And a hole from which poison oozed. And a piece of some kind of fabric left over, apparently from a previous victim. At that moment the sting seemed very, very sharp to me. He struck one after another. With each blow, it seemed to me that the sting was getting closer and closer to me. I lay in the crevice and screamed. An icy voice said: “You’re already a corpse Jimmy, get up. It will pierce your head and you won’t feel anything.”. I yelled for him to shut up, yelled for the scorpions to go away.
When they finally left, five minutes passed, although it seemed to me that several hours had passed. And I was about to get out. But then the icy voice began to talk to me again: “They didn’t leave Jimmy. They’re just hiding and waiting for you. As soon as you get out, they will pierce you with their stings and tear you apart.".
I stopped and listened. It was quiet. No scorpions were heard. And then I realized that I was acting like a little child. Another voice spoke in my head: “Scorpions are stupid creatures.”. They can’t wait for a victim. They just attack and that’s it. You have nothing to fear. You are a strong guy. Let’s howl. They left, everything is fine". The second voice sounded much nicer and warmer than the first. He was kind to me. He wanted to help me.
I decided that even if the scorpions were waiting for me, being pierced was much more pleasant than dying of hunger. Besides, you can always try to escape. Then the icy voice returned:
– They will lure you into a trap. You’re still a dead man. Better stay here Jimmy. Don’t give them such pleasure, tear you apart.
– Stop scaring the guy. Ten minutes ago you suggested that he jump out on their stings without permission – the second voice was clearly trying to protect me.
“But if he continues on his way, he will encounter other dangers.”. Scarier than Scorpios.
– And he will meet them as a man should.
The icy voice lost this battle, but I knew he would return. The fear began to gradually recede. I peeked out from my hiding place and looked around. Without seeing anyone, I climbed out of the crevice and realized that I had lost my course.
I felt the fear begin to return with renewed vigor. The icy voice immediately launched a new attack:
-You’re off course. You’ve run too far off Jimmy’s path. Now you will wander until you die – I felt hatred for that voice. Hatred, not inferior to the one I felt for the raiders who destroyed my life.
– He will not wander. You took your father’s Pip-Boy James? There is a map of the wasteland – a warm voice helped me out again.
I looked at the pip-boy that was in my hand. There was some kind of paper inside. I took it out and unfolded it. These were the diagrams. Pip-Boy circuit diagrams. Power supply circuits, storage media map and the like. There were no instructions. Not bad anymore. I put the diagrams in my pocket. I put the pip-boy on my arm and turned it on.
I sat down on a stone and began to study it. Just below the display there were three large red buttons. There was a scroll wheel to the left of the screen. A little lower and to the left there was a lever for switching directories, similar to those found on gas stoves. In the upper left corner there was a Geiger cheek showing how much radiation I had.
I turned on the pip-boy and pressed the right red button, above which was the inscription “INFO”, and went to the map section. After studying the map, I realized that I wasn’t too far off course.
I found a destination on the map and put a marker on it. On the compass, which was located just above the display, the direction in which I needed to move immediately appeared. I got up and started moving.
***
I walked for about an hour without any incidents. I was passing by some small cave when I heard someone’s voices coming from the cave:
– So what Frankie?? How was this holy woman in bed??
– Well, okay. Their son is just an idiot, no way to lie down and not rock the boat, but he tried to fight.
– In terms of?
— The bastard bit me on the leg, most likely the scar will remain.
A wave of hatred began to rise inside me again. These were the same raiders. A cold voice told me:
– Here’s James – this is your chance to take revenge. Go into the cave and kill them all. Make me suffer.
“Don’t be stupid, they will kill him,” a warm voice again helped me make the right decision, “he will take revenge on them later.”.
I moved on. I walked for about fifteen minutes when I heard a wild howl behind me. I turned around and saw Yaogai. Mutant bear, one of the most dangerous creatures in the wasteland. His predatory eyes turned to me. Saliva dripped from the open mouth. Pieces of fur stuck out in all directions. He stood on a small stone. In the light of the moon, he looked several times scarier than in daylight.
The decision came somehow on its own, I rushed in the opposite direction from him, and this creature rushed after me. I must say that he moved much faster than the scorpions, and caught up with me very quickly. I tripped on some stone and fell. I turned over on my back and looked towards the creature chasing me. It was like I saw her in slow motion. She was rushing towards me, her eyes sparkled with an ominous gleam, clouds of steam were escaping from her mouth. When there was very little left before me, she jumped.
I closed my eyes awaiting my fate. But nothing happened, I only heard the howl of Yaogai, and some blows. I opened my eyes and saw something that was etched in my memory no worse than the death of my parents. A few feet away from me lay the headless body of Yaogai, and a little to the right of him he stood at full height. Deathclaw. Blood dripped from his claws, and the yaogai’s head lay at his paws with an expression of horror forever frozen on it.
The Death Claw looked into my eyes, without looking away, and I looked into his eyes, unable to tear myself away. Fear gripped me and I was unable to move. And then something happened that I could not have expected at all. My savior said:
-Are you okay??
I lay unable to understand what was happening. I felt like my brain was going to explode. I heard many stories about death claws from my father, from travelers who came to us, and they always seemed to me to be monstrously evil creatures that tear apart anyone they see. And then one of these creatures saved my life and asked if I was okay!
Deathclaw approached me cautiously and repeated his question:
-Are you okay??
– I guess so. – I answered, barely squeezing out the words.
“Okay,” his voice sounded kind of friendly, “what are you doing in the wasteland at such a late hour?”?
— I’m heading to Littel Lemplide.
– Oh, I know the way, can I accompany you??
– Certainly. I still couldn’t come to my senses after what happened.
He helped me get up and we hit the road.
We chatted all the way. It turned out that he was grown in some kind of laboratory, and escaped from it, and for several years he lived alone, not a handicraft from Littel Lemplide. He tried to make friends for himself, but nothing worked because all the people were afraid of him. He asked me about my past. I told him everything that happened to me.
I didn’t notice how the sun started to rise. We approached the road and he said:
– Here I am forced to leave you. You don’t have far to go.
– Thank you. By the way, what’s your name??
— In the laboratory everyone called me Wilhelm. You can call me that too.
We said goodbye, Wilhelm invited me to visit him, I agreed to definitely visit him and went to the entrance to the city.
Well, I did it, I fulfilled my father’s last wish, I made it to Littel Lemplide. All that remains is to fulfill the second part of his request – to survive..

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METRO 2033 fanfic

In the beginning God said: let there be light and let it burn out the darkness. On the second day he created the sky, the wonderful canopy of the earth. The next day God sculpted fertile land and planted it with trees. On the fourth day, God separated day from night and gave the earth seasons. Then God filled the ocean with life and created birds to soar in the skies. On the sixth day God created beautiful living creatures. And the most beautiful of them were people created by him in his own image and likeness. He blessed them, instructing them to reign over all living things on earth, take care of all living things, raise all living things and rule over them. They say that on the seventh day God rested. But it’s not true. He didn’t rest. God is gone or maybe died. Before that, he brought down his anger on us. Judgment day has arrived and humanity is executed. Swept away from the face of the Earth like parasites. And we… we hid from God in the subway. We were protected from his angry eyes, and he became too lazy to pick us out of our holes. And then we were left alone. Alone, on the used, discarded Earth. And flew on it to nowhere.
© Metro: Last Light

His dull metallic groans https://nokyccasinos.org.uk/review/aztec-paradise/ echoed throughout the All-Russian Exhibition Center. Goosebumps ran through my body, from the realization that with one movement of my hand I was able to revive this huge rusty beast. I’m sure what I’m doing now is on the verge of madness. Who else could have come up with the idea to start the Ferris wheel, which stopped forever more than 20 years ago?. On the day humanity was executed.
It was on that day that I rode it for the first and last time. I’ll never forget this. I was walking around the city with my parents, and my eyes were literally glued to the wheel. “Moscow 850,” said my father. Without hesitation, we bought tickets. Exactly like now, I stood waiting for the booth. The seventy-meter mastodon made me, as a child, admire and at the same time shake with fear.
For a moment I forgot about everything that was really going on. It was like I was a little boy again with cotton candy in my hand. There was little time, soon mutants from all over the area would come running to this noise. I sat in the booth.
At that moment I was visited by a feeling of ecstasy from the work done. For about six months, yes, that’s about how long I was fixing it up, piece by piece, and tinkering with the wiring.
The dusty rusty booth hospitably let me in. I started to rise.
Memories started popping up in my head again. “Sasha, wave your hand to mom”. Then she abandoned this terrible idea and remained looking at us from below. Pressed close to my father, I eagerly looked around. I was rising higher and higher. “And over there is our house. See?». My gaze went to where he once stood. “I see, dad,” I said, just like then. A tear fell from my eye. Even though now I was pressing not my father’s hand to me, but a cold rifle, but I felt calm.
Being here at the very top makes you realize how much things have really changed. Nothing more can be returned. Because of the smog and snow and ash, even the horizon was not visible. I already felt the mutants approaching from all sides. After changing the filter and checking the shutter, I prepared to go out.

Just in case, I checked the switch. There is no light. Well, of course, there has been no one here except rats and mutants for ages. Walking past endlessly long stands and counters, among the unnecessary trash I discovered a pleasant little thing – a department with toys. “I’ll grab that doll and that car and make the kids at the station happy.”. Actually, I came here for a completely different purpose. I needed an electronics department. It’s inconvenient that there were no windows in the shopping center – the dim light of the lantern barely illuminated the way. Dusty, like a closet. After wiping the glass of the gas mask and taking a good look around, at the end of the corridor I found a staircase to the second floor. And next to it there is a sign with the inscription “Electrical goods”. I moved forward confidently.
Confident. Exactly until the moment my foot stepped into something soft and viscous. I shined a flashlight on the floor and froze in horror. There were corpses all around. About seven people, no less, about seven stalkers were lying on the floor and were food for rats. I stood motionless and peered warily into the darkness. The blood in my temples was pulsating at breakneck speed. Somewhere very close I heard a chomping sound.
"Run!" – First thought. "Run! Hide! I’m all alone!». No. They are faster, they will catch up with me. Slowly bending down and dimming the light of the lantern, I pressed myself against the counter. That’s when it dawned on me. This whole thing was the stupidest idea in the world. And this wheel surrendered to me? I still won’t be able to fix it. It was a dream from the very beginning. My greatest stupidity. But I knew I had to do it. I promised.
He unsheathed his rifle and looked around the corner – three, maybe four creatures had staged a bloody feast over the corpse of the stalker. “Bitches,” I whispered barely audibly. But there was nothing I could do to help the guys. Judging by their appearance, they have been lying here for a long time. And why did they even need to crawl into such a hole?? They were probably hiding from mutants, or decided to hide from radioactive rain. Poor guys. Carefully moving between the shelves, I moved towards the stairs, which seemed to have the only window on the entire floor. I jumped onto the windowsill and looked around. Everything seemed clean on the street, but you could still hear the greedy chomping of the beasts somewhere behind. I felt calm, because they wouldn’t come into the light.
Eh, it would be nice to be back before dark. I don’t think the station manager will fall for the story about how I turned onto the wrong metro line again. We need to hurry. Looks like there should be "Electrical Goods" somewhere here.

I went down to the subway at dusk. In the metro, which has become the only bastion of security. And those few who were there, above, experienced unprecedented calm when they descended from a hostile, devastated Earth to a place that became shelter for all of us. I stepped onto the escalator and it creaked rusty. This sound was exactly the same as that day. That day..
I stepped onto the escalator and it creaked rusty. A very strong crush began, people, like a swarm of bees, flocked in one stream to the metro hive. In a panic, everyone rushed to go where: some wanted to quickly go down, quickly hide in holes and hide in an underground abode. But there were also those who were eager to surface. "Release! Skip! Let me out, I won’t leave her there! Stop, don’t close the gate! I won’t stay here without her! My daughter! No, please!" – came from somewhere nearby. The screams of people, the sound of a siren, distant volleys of rockets, stomping, children’s crying – all this merged into a single harmony. I remember how I cried. From fear and horror, and also because I didn’t understand what was happening. Through tears I squeezed out: “Dad, where did mom go??». "Son. My son, Sasha, I love you very, very much. And Mom loves you,” I heard in response. “Dad, why are you crying?? Don’t cry!“Sasha, hold on to me tighter. Everything will be fine soon". Everything will be fine. He lied to me.
We were one of the last ones allowed in. Before we had time to go down to the station itself, the commander gave the order to close the gates. Mom is still there somewhere. Among the doomed. At that moment the swarm of bees began to buzz. The soldiers standing at the gate could barely hold back the crowd. Some parents, in despair, threw their children inside, begging the military to take them away… Finally, the last strip of sunlight, the last ray of hope disappeared through the gate opening. And everything changed. The hive is quiet. The panic almost stopped, everything froze. Those who survived could breathe easy. They are no longer in danger. But outside you could hear the swarm of bees starting to buzz even louder. The hive closed its doors to them forever. They’re finished. We all came to an end that day.
I was distracted from my memories by the cry of a watchman. “Answer me! Password?"- I finally got to the station.

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Films and TV series that need live-action adaptations

Games based on films are almost always the bottom. Right now, you’re unlikely to remember a decent video game based on any cinematic creation. Such projects were usually released on the eve of the film’s release, and even if the film turned out to be good, the game based on it could not boast of such quality. Of the exceptions, I can remember a wonderful toy based on “Madagascar”, it turned out to be really exciting, surprisingly. But an exception remains an exception; fundamentally it is still the bottom. But in this text I would like to fantasize a little, there will be five films, TV series and anime, from which, in theory, good games can come out, but I am far from a developer or screenwriter, but just an ordinary player, which is why my thoughts will be very philistine. Oh, and of course it’s worth noting that perhaps similar video games already exist, but they are clearly not very popular. And coincidences, if anything, should not happen. There are so many beeches, we’re finally starting, enjoy reading!

Gravity Falls

Well, let’s start with something that will definitely never come out, namely a game based on Gravity Falls. Among the genres, a quest would be perfect, which is currently in a dead state. But wandering around this mysterious city, solving various puzzles, would be at least interesting. The problem is that this series was released in 2012, and by that time the era of such quests was already dying. As they say, the stars just didn’t align, but what does that mean: this beautiful universe is now destined to remain forever on sites with strange web games? Well, if there is no enthusiast who will make this project, then yes, but now the era of indie games has come, because AAA now does not have the same authority. But this is a topic for another article, although many have already talked about this. In the meantime, let’s hope that one day there will be a Gravity Falls fan with programming skills.

Orange

For those who have not heard about such anime as “Orange”. The plot of the series tells us the story of young Naho Takamiya, who one day receives a letter from herself from the future. From there she learns that soon a guy will come to her school, whom she must save from death. There are spoilers ahead, but from the synopsis it is clear that this anime, it seems to me, could make an excellent visual novel, something in the style of “Leviathan – The Last Day of the Decade” or the visually closer “Endless Summer”. Yes, "Orange" is a pretty obvious choice for a video game adaptation, but still think about how interesting it would be to influence this story with your choices. There are already registered characters, a cool atmosphere too, you just need to correctly transfer them into video game form. Well, not “only”, this is not the simplest thing, but still the initial material is already available.

13 reasons why

I think more people have already heard about this series, but still, in my opinion, the synopsis is worth describing. So, in the project we are told the story of a young girl named Hannah Baker. The schoolgirl decided to take her own life (I condemn it, of course), but before that she recorded thirteen tapes that set out the reasons for this terrible act. It seems to me that this could make a great interactive movie. Yes, we can say that almost any film or series can make a good game in this genre, but, in my opinion, this series is most suitable for a game adaptation. You can make it so that the events unfold in two timelines, where in the past Hannah is under the player’s control, and in the present time we play as Clay (the guy who, according to the plot of the series, listens to all these tapes). And the outcome of the game may depend on the player’s choices. Well, the main event may remain, but the details regarding the heroes may well change. Overall, I would play this.

Get the knives

Let’s move smoothly from TV series to films. The detective genre in cinema is not very much in demand these days, but worthy works come out from time to time. So, in 2019, the film “Knives Out” was born, which turned out to be a classic detective story, where the viewer also needs to think. The film tells the story of Harlan Thrombey, an 85-year-old crime novelist who is found lifeless one morning. At first glance it seems that this is a classic suicide, but it’s not so simple. Private detective Benoit Blanc receives an order to investigate this case. When interviewing relatives of the deceased, one can understand that their stories are quite embellished. Plus, here our detective comes across a nurse who literally physically cannot stand lies. After this synopsis from Kinopoisk, I hope you understand my interest in the appearance of such a game. In the video game industry, the detective direction is also not the most popular; from the latter, you can recall the recent project about a legendary detective named Sherlock Holmes. In principle, it is possible to implement “Knives Out” in the form of a game in a similar way, of course, adjusting it to the setting and atmosphere of the film. What, in fact, is the main problem: remember, I said that quests are now in the kingdom of the dead? So, people nowadays don’t really want to think a lot when playing a project, which, unfortunately, is logical. That is why making a game in this genre is not very interesting, not even that, not very profitable. Based on this, we can come to the conclusion that such a toy will most likely never exist. Sadly (

Adrenalin

Do you remember this movie?? But it https://bingositesnotongamstop.co.uk/mobile-bingo-sites/ was just a very cool movie with a cool story, and what is most important in the context of this article, “Adrenaline” had really adrenaline action, which would be interesting to implement in a game. Interestingly, such a project could even exist, because the movie came out at a time when licensed video games were, in principle, popular. Let’s imagine that we live in an ideal world, where games based on films are mostly interesting. Perhaps such a toy even exists, but I just couldn’t find the information. So, in addition to the action, Adrenaline also features the wildly charismatic main character Chev Chelios, played by the man who forbids everything – Jason Statham. In principle, from these initial data it was possible to put together a quick adventure for about five hours, where the action would be as fast as possible and the player would not have time to get bored. But 16 years have passed since 2006, we will never be able to see a game like this and it’s sad.

These were my five fantasies, I think the topic is not bad, so you can present your options in the comments. Thanks for reading, peace to all!

Best comments

Why? "Knives Out" is absolutely beautiful and self-contained in the form in which it exists now. When turned into a quest, it will lose in dynamics, and in timing, and in general in everything, because 80% of the film is a cool acting. Will they be “gamified”?? Well, in the mystical, ideal and completely fantastic – yes. In real life – well, that’s not a fact at all. Same thing with Gravity Falls.

Is that Adrenaline could really be made into an action-packed action game without any brakes, but we already have various kinds of exercises in this genre, and what this particular product could say that is so new and important is not entirely clear.

Anyway, let games be games and movies be movies. Film adaptations, game adaptations, novelizations, comic adaptations and other cross-media runs, spin-offs and everything else are primarily important and needed when they can bring something important to the original source. The most banal thing is that the film adaptation of “The Lord of the Rings” not only told the story of the book, but spent a huge amount of time and effort on building a visual sequence, showing on the screen a reliable, breathing world, from huge monumental fortified cities to the smallest plaques, pendants and other jewelry worn by elves, people and dwarves.

There is no need to try to turn a gaming experience into a cinematic one or a cinematic one into a gaming one, if one does not enrich the other in some way.

Well, it’s all purely fantasy. For most cartoons and films you can do something. Gravity Falls would make a great platformer.

According to Adrenaline, yes, a cool action game could come out where the main character constantly has to move.

I didn’t watch anything else.

Thanks to the author. I was thinking about what movie to watch before bed. Just finished Knives Out))

Point & Click Adventure would fit well into the style of Gravity Falls :3

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Faster, zombie! (Message from Linux Valve)

We present to you an amateur translation of a post from the Valve blog dedicated to Linux.

I apologize for possible translation errors (especially since it is free).
I also apologize for the translator’s inclination (i.e. e. me) shorten some sections of the text. However, this does not change the meaning.

Faster, Zombie!

One of the most important factors influencing a player’s impression of a game is performance. Any software developer will tell you that increasing speed is a very difficult problem. This post is about what we learned about the performance of our games running on Linux.

To simplify the story, we ran all games on the following powerful configuration:

Iron:
# Intel Core i7 3930k
# NVIDIA GeForce GTX 680
#32 GB RAM
BY:
#Windows 7 Service Pack 1 64-bit
# Left 4 Dead 2
# Ubuntu 12.04 32-bit

P. S. We are using the 32-bit version of Linux temporarily, and then we will get our games to run on the 64-bit version.

Running Left 4 Dead 2 https://ukcryptocasinos.co.uk/ripple-casinos/ on Windows 7 with Direct3D drivers, we got 270.6 FPS average.
These figures were obtained using our own internal speed measurement tools.
When we launched the game on Linux for the first time, making minimal changes to it so that it would just launch, we got 6 FPS. These are absolutely normal numbers for starting porting to a new platform.

What then are the main reasons for the decline in productivity?? We have identified three goals for improving FPS:

1 – Make Left 4 Dead 2 work better with the Linux kernel
2 – Modify the game to work better with OpenGL
3 — Optimize drivers for the video card

For example, the first goal involves rewriting our memory allocator to better use the capabilities of Linux. This was achieved by reworking some parts of the Source engine. The second goal involves reworking the graphics part of the engine, replacing DirectX function calls with OpenGL, and again optimizing.
The third area of ​​optimization is the most interesting, since we worked with video card manufacturers to identify errors in their drivers and fix them, which has a positive effect on 3D performance in all games. As a result, our joint work with other companies has significantly improved firewood.

After all that’s been done, Left 4 Dead 2 runs at 315 FPS on Linux. The fact that zombies are rendered faster on Linux than on Windows – 270.6 FPS, somewhat illogical, especially since optimization in Windows previously took much longer. However, this speaks to the gigantic possibilities that lie behind Linux. By the way, having optimized OpenGL, Left 4 Dead 2 now runs on Windows with these parameters under 303.4 FPS.

OpenGL vs. Direct3D & Windows 7

All this leads to the question – why is OpenGL faster than DirectX??
We carried out analyzes and found that for each call to the batch function in DirectX there is a delay of several milliseconds. There is no such problem in OpenGL. Now we know we can do better and will look for ways to get rid of this delay and speed up zombies on Windows.

Working with iron manufacturers

We worked with NVIDIA, AMD and Intel to improve their graphics card drivers for Linux. When someone discovered a bug, we felt very pleased from our close cooperation.

This is all an example of collaboration between software and hardware developers, and our work should contribute to the further development of Linux as a platform.

Hm. Apparently, Valve is serious about porting. I wonder if she will choose Ubuntu, some other distribution, or make her own as the operating system for the Steam Box (an invented code name for their “living room computer”)?

***************************************
UPD: Small offtopic. A countdown has appeared on the official Ubuntu website, which should end today at 22-00 Moscow time. It’s unlikely that this is related to games, judging by the inscription, however… Something interesting will happen..

***
The countdown is over. A version of Ubuntu for smartphones has been released.

Ubuntu now fits your phone Introducing the superphone that’s also a full PC
***************************************

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FALLOUT Lore/ Lore – Super Mutants

The discovery of Nuclear Weapons in the forties gave humanity a question that FALLOUT seeks to answer. "If the day ever comes when humanity begins to destroy itself, what will happen to it??"Some predict that this is how our story will end. But what if this is just another bloody page in human history?? You’ve explored FALLOUT in your own way, but want to know more about its history? Well, to get to its essence, we must start from the very beginning..

When the Great War crushed humanity, those who survived lost their loved ones, their homes and all their goods. They were forced to look for food, water and medicine, but they also had to look for those they had lost. People identify themselves by their work, place of residence, property. During the Great War, not just buildings were destroyed, entire cultures were erased from the face of the earth. The brutal years that followed were the next test for the survivors: to find the purpose of their existence or to go completely mad. But the more obvious threat to people was what was nearby, what was patiently waiting for someone to let it out.

And this happened a hundred years after the war, and it destroyed people much more violently than the weapons and bombs of the old war.

One single neutron entering DNA could create a cancerous tumor, but the doses of radiation that people experienced had unpredictable results. Several generations of DNA changes led to the fact that creatures began to mutate. And this is precisely what explains the origin of the monsters of the Wasteland. But not everyone..

After all, there are those mutants who are very similar to people, but… many times more. Some of them are more dangerous than Deathclaws, and stronger than a man in Power Armor. They call themselves Super Mutants, and they are not the result of an overdose of radiation, but the result of a pre-planned genetic intervention.

Holotapes left over from pre-war times indicate that the United States started this with good intentions. A rival country attacked America with biological weapons, which led to the “New Plague”, and the Americans created their own antidote.

Initially, the task was to do something that would make the American population invulnerable to viruses that the enemy could use. And in the end, this “Man-made Evolution Virus” worked, but the result was not what was expected. Laboratory animals under the influence of the virus not only acquired immunity to diseases, but also became stronger, smarter, but also became unrecognizably distorted.

In Maryland, the virus was placed in the Vault-Tec Vault, and became part of terrible experiments.

According to documents found in Vault-Tec computers, the people who were in the shelter were forced to use the virus by the Overseer, a man who was supposed to protect them from the consequences of the war, but as a result, people suffered even more than those who remained outside.

The process of mutation is painful, and most people died from pain in bodies that they did not perceive as theirs. Those who survived wanted to die, because everything human that was in them disappeared. No matter what they looked like before the mutation, they turned into huge, brute, green beasts.

This sudden loss of self infuriated almost everyone. Perhaps with good therapy people could come to terms with their new bodies, but most suffered from another side effect – reduced mental abilities.

Despite the potential for increased intelligence, in most cases the virus made East Coast super mutants stupid.

For some, the brain was so degraded https://noaccount-casinos.co.uk/review/golden-pharaoh-casino/ that it could not perform standard, autonomic functions, such as breathing.

But still, for those who survived there were some advantages. Their strength has increased incredibly, as has their size. Even the “smallest” ones were about three meters tall. And over time, these beasts only continued to grow throughout their lives. The wanderers even talked about super mutants five meters tall, at whom you could shoot a hundred bullets from a rifle and not only not kill them, but not even harm them.

Brotherhood of Steel fighters talked about super mutants 6 meters tall who could survive a precise hit from a nuclear shot.

The only thing that prevents their numbers from increasing is that they cannot continue their race – at least in the same way as they did as people. The first mutants created in this terrible Vault were probably not as smart as those who created them, but they had strength and fury with them.

Mutants rebelled against their creators and turned them into the next generation of super mutants, and the Vault became filled only with mutants, immortals intelligent enough to realize that humanity had betrayed them.

Forcibly stripped of their humanity, the ability to reason, and turned into huge beasts, they became a fierce army locked inside the Vault. Rage and boredom are the mixture that led to the explosion in the Vault.

Hundreds of super mutants escaped into the Wasteland, where their incredible physical abilities gave them the ability to survive better than humans. Disorganized people had only one advantage, and that was their numbers.

Small in number and deprived of the opportunity to reproduce, mutants still understood that in order to save their species, they needed to catch people and succumb to the virus.

But in the far west everything was much more complicated. California and the West Coast they shared their problems with super mutants, but with those mutants that they accidentally released from Vaults and killed as soulless creatures, and with mutants that were the result of a plan to improve the world that failed.

The army of mutants was smart enough to search the wasteland for people to mutate, and select those who were less susceptible to radiation. Using people with DNA intact from radiation meant they could retain their minds after mutation. The size and capabilities of mutants began to grow, thanks to the search for pure DNA, which became the basis for the prosperity of their race.

But this was before the strengthening of the New California Republic. Before the Enclave decided to make itself known. Back when the Brotherhood of Steel kept its technology secret.

There was no one to oppose the army with such an organization, and with such unanimity, with such… unity.

Who they were before didn’t matter. Super mutants were not divided on the basis of nation or race, they had no religious differences, because they all believed in one Dark God, and believed that they heard his voice in their heads.

Does this Dark God exist?? Or were they simply led by one mutant?? Did this race have its own mentor?? Somehow, someone had something to do with their Unity.

Without a doubt, after a lot of trial and error, this “Dark God” created a generation of flawed creatures, and only then realized that VER works most effectively with people who have succumbed to a small amount of radiation. Access to pre-war computers revealed that there were vaults in the Wasteland where people had been locked away, protected for generations, where their gene pool was untouched, deep underground where radiation could not reach them.

And the irony is that this super mutant leader was created in one of these shelters.

And no matter how it happened, but after the disappearance of their leader, the army of mutants disintegrated. The loss of their leader has driven the mutant army into despair and made them an unpredictable threat. These Shadows, as they call themselves, were once the best of their kind – the result of the multiplication of their power and pre-war technology. They often own a unique Stealth Boy, and do not care about the possible side effects of using it for a long time.

But still, after decades of continuous use, their minds began to degrade, and their skin changed color and became dark gray. They began to have hallucinations and imaginary friends, as indicated by their frequent chatter into the void.

Due to their tendency to wander around in unexpected places and behave very strangely, even one Shadow can be more dangerous than an entire group of their green-skinned brethren.

Some super mutants create their own societies throughout the Wasteland, following one leader.

If you turn on the radio on the right frequency and in the right part of Nevada, you can hear the broadcast of a mutant girl who wants to become a leader and lead mutants to prosperity. And despite the fact that she has gathered many followers, her internal instability indicates that this is… impossible.

Some wanderers talk about friendly super mutants who became their true friends. And perhaps somewhere in the wasteland they are wandering around again in search of a new friend and companion.

Societies consisting of humans, ghouls and mutants began to appear only very recently. And despite all the differences, apparently only the fear of loneliness makes them not fight each other. Apparently this “Dark God” was right, and the only thing the Wasteland needs is unity.

And if the mutants are able to create their army again, they will understand that now the Wasteland will be able to give them a good rebuff. After all, after the disappearance of their leader, the world has become denser, and there are those armed groups that are ready to face any threat, but that’s a completely different story.

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Fairytale smoking room or Disney horror statistics

Come in, dear friend, sit down in the shade of our tents, you will be a guest. On this clear day, may not a single cloud obscure the light of the clear sun illuminating your earthly path. And today I want to tell you about the glorious overseas cartoons, drawn by the greatest Disney, so that her name will not fade for centuries. Or rather, my speech will be about the horrors that are happening in them. If you just stopped by, then move on, many caravans have arrived at our oasis, you will undoubtedly find someone to talk to. And if you listen to me, then listen and be horrified by this observation.

All this was written from memory, I might have forgotten something, corrections are welcome. And yes, I didn’t watch everything. Well, all sorts of cute cartoons with little animals, where a pack of hyenas tries to tear a lion cub into pieces, etc. were not taken into account at all.

And they flew on a glorious carpet plane with interesting statistics of the Disney horrors that happened to the main characters. Usually such lists always start at the end and methodically move towards the winner, but this is usually *shrugs paws*. And therefore, we start with the leader.

And our parade is headed by such a section as “At least one GG who, from the point of view of our lives, did not use anything hallucinogenic” ^__^ Zero, that’s exactly how many cartoons I could remember, where no one talked to trees, animals, where no one imagined anything and no one flew on anything. Sad but true. In general, it would be a stretch for the owners of 101 Dalmatians to get into this category, but then I realized that people with THAT many dogs cannot be sane by definition.o So yes, zero.

Well, here we go:
https://nongamstop-casinos.uk/review/slots-amigo/ />I won’t even list how many characters they tried to kill, it’s easier to remember who they didn’t try. Yes, and then we will talk about this a little further, in a little more detail.

Five. So many characters have died and then been resurrected. And here Snow White has unconditional primacy, because in the first part Snow White herself dies, having successfully poisoned herself with an apple, and in the second part her husband is incinerated by lightning from her uncle? ABOUT.who was he talking about?. The Beast, Flynn Rider and the cutie Meg can also boast of deaths – the only one who died by accident, for which we congratulate her.

Four. This is how many characters tried to escape from home (Ariel, Jasmine, Mulan, Rapunzel) and how many characters were engaged in extremely dubious activities (Aladdin, Flynn Rider, John Silver and Dmitry from Anastasia)

Three. Three poor orphans had no parents at all. The Hunchback from Notre Dame was simply thrown out, Kuzco may have had parents, but history is silent about them, Aladdin found a father, only for the wedding – no, well, it’s too late no matter how you look at it.

And in contrast to the orphans, only three, only three, heroes had a full-fledged family by the end of the cartoon. Cruel, cruel Disney. Here the leader is Hercules – by the end he has as many as two of them (families), to the envy of everyone. Mulan and Rapunzel can also boast of having a full-fledged family (she, however, only finds her own at the end, but she finds them).

They tried to poison three characters (Hercules, Snow White and Kuzco) and the same number tried to execute them culturally (behead Aladdin and John Smith and hang Flynn Rider), the same number of characters were able to familiarize themselves with imprisonment in detail (Flynn, Aladdin and Elsa)

Two. The two were raised by an evil stepmother (Cinderella and Snow White) and brazenly robbed straight from the cradle (Rapunzel and Hercules). They tried to forcibly tie the knot under hypnosis (Jasmine and Eric from “The Little Mermaid”) and two girls turned out to be flighty enough to find their “true love” twice as many times.o (naive honey Anna, and Pocahontas hanging on every European who spoke to her). They tried to drown two (Aladdin and Anastasia), and the same number were lucky enough to run into a knife (Flin and the Beast).

And then, when it comes to attempts on life, Hercules takes the lead – the whole cartoon is trying to kill him with not just one dishonesty, but another. Next came the Hunchback from Notre Dame, where they wanted to deal with the Hunchback and tried to burn the gypsy. Next is Snow White, who was ordered by her own stepmother, Jasmine, who almost choked on the sands and Elsa, who almost fell from the sword.

The worst cartoon in this case turned out to be “Aladdin”, which successfully got into exactly half of the nominations.o Next up is “Rapunzel”, which was saved from championship only by the presence of a full-fledged family (still this is good, not bad) It’s not for nothing that they are my two most favorite Disney works XD
These are such good Disney cartoons ^__^

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